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Submission Guidelines

Draft - This is a work in progress. We'll update it as the date gets closer, and the details become more specific

How to Submit

Through the contest you should keep a journal of your progress with screenshots and other goodies. Always mark your journal entries with the compo category.

To submit your final entry, create one final journal entry with a link to your game (hosted on your website) and some screenshots (uploaded to this website) and mark the entry with the tag 'final'.

If your blog is syndicated onto the compo blog you should use the compo blog during the competition to ensure that your journal and stuff all shows up correctly during the judging.

Required

The following is a list of requirements for submission.

  • Your game, in an appropriate archive.
    • zip on Windows
    • tar.gz or tar.bz2 on Linux
    • dmg on OS X
    • zip if platform neutral
    • Installers are discouraged.
  • Source code. It should be possible to compile/run, with the appropriate tools.
  • Custom Library source code (if you made one). See Platforms, Libraries, Middleware, and Tools for more details.
  • Include a list of all tools and libraries used to create your game. Many entrants are interested what others use, and how “from scratch” an entry is.
  • 1x Final Screenshot (PNG, JPG, GIF)

Including Dependancies

  • Games must ship with all DLLs they need to run that are not part of the operating system.
  • In order to find the required DLLs, you may wish to try the following:
    • Before packing up your game get Dependency Walker from dependencywalker.com, run it on your game's EXE, collapse the branches and note all the DLLs it lists at the top level in your ZIP except for system DLLs (kernel32.dll, opengl32.dll, anything DirectX).
    • Alternative way is to use dumpbin.exe /imports from msvc binary directory on your executable.
  • Find those DLLs on your system, usually in the Windows/System32/ directory, and copy them to the same directory in the ZIP file as the game executable.
  • Examples: msvcp60.dll, SDL.dll, zlib1.dll, jpeg.dll, libpng12.dll, libtiff.dll, msvcp71.dll, msvcr71.dll, SDL_image.dll, etc etc
  • This DLL hell takes plenty of time, so it is best to do a trial run like this BEFORE the contest!

note: MSVCRT.DLL is actually a system DLL belonging to Windows and should never need to be included.

Optional "fun" things

As a community, entrants do a number of fun additional things during the compo. Here's a list of suggestions.

  • Chat in IRC (#ludumdare on irc.afternet.org).
  • Additional Final Screenshots, if your game has multiple things worth taking shots of.
  • Progress Log. What were you thinking/doing during the compo.
  • Postmortem. How did things turn out?
  • Work in progress screenshots (in some order)
  • Time lapse video showing the evolution of something (animations, etc)
  • Workspace photos! Drinks, food, paper, whatever is around you as you work.

Post deadline Porting

If you don't work on Windows (or want to provide a Linux or OS X port), you can provide one after the deadline. Voting can start quickly, so you should provide it as soon as possible, or else you might miss your chance.

After the deadline

If you update your game after the deadline, we'd love to see it. Check the forum for a thread on game updates.

 
ld11/submit.txt · Last modified: 2008/04/19 03:23 by 88.112.5.225
 
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