Posts Tagged ‘unfinished’
Giving up…
I spent most of the evening trying to get sprites to work in mode 7, but I haven’t yet been able to figure out how to position them correctly in 3D. There’s no way I can make anything playable out of this in the remaining time, so I’m giving up. In case you want to try it anyway: http://www.wieringsoftware.nl/ld/ld13.html

I still intend to finish this game sometime (or make something else with it).
Sorry guys, I’m pulling out.
My game won’t be done on time unfortunately, so I’m pulling out of LD13. Who dares… loses, as it were. I might try to give the next one a shot, and this time I’ll try something a bit more realistic! I knew 3D was a bad idea! Haha. I’m going to see if I can keep working on my game though and see if I can finish it off over the next seven days or so.
I thought about doing a quick 2-3 hour game to be able to still contribute, but I’m already pretty tired so I decided against it. I did get as far as making a screen mock-up though, haha.
Sorry to be on the unsuccessful side of the participants. It was a really fun weekend nevertheless!

Middle of the Busiest Road
I’ve quit a few times since last night, but I never close Eclipse and I continue to sit at the computer. I’m fairly certain that I won’t get done, and if I do manage to get most of the things implemented, it isn’t going to be fun for long.
The main part that is missing is the curves in the road. I had an idea on how to implement them in sprites, but it’s time consuming and I wasted about six hours yesterday fussing with stupid projection equations. I have those pretty much figured out, so it shouldn’t be a problem next time, but this time it was valuable time wasted.
I may give it some more time, but likely nothing submitted for me this time around.
I’ll keep trying =]
Well this is going badly at this point. No sound, and no AI. I just finished the abilities to build buildings that spawn units, working on the AI as quicky as I can, but I somehow think it won’t neccesarily work out too well. But here’s a screenshot anyway…
I’ll have something remotely playable soon, hopefully a little entertaining. I didn’t plan it out nearly well enough so the whole Roads genre kind of got lost when I realized I wasn’t getting enough done nearly quickly enough…
LineCount: 1783
I give up :/
Crystal colony.
I tried thinking out of the box and failed miserably.
The theme was growth, I thought of the idea of crystal growth and pretty much made an incomprehensible game with crystals in it. Hardly anyone figured out how to play the sodding thing. The final insult was that I ran out of time so you could build yourself an army but had no-one to fight.
The bright side was I was quite pleased with the overall look and User interface. It’s a basic RTS engine with minimap and group selection, resource collection etc.
Some of the development was stalled due to me not knowing how to debug. I wrote the game In Blitz max, having downloaded the demo version on the thursday before the compo. I didn’t figure out how the debugger worked (or even that it had one) until sunday.
Insanity
Insanity was my entry to LD4. The topic was “infection”. My idea was somewhat far-fetched and only in the story - the home town of Ian the janitor is befallen by an infection of insanity - so he has to beat up all the scientists at his workplace to find the cause of the infection and a cure.
Since I messed up the base engine (tried to somehow stuff the 3D into 2D), I wasn’t able to finish. There’s just one level with place holder graphics, but the level can’t be won and so the story never reaches its conclusion.















