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Ludum Dare 13 :: December 5th-7th Weekend :: Theme :: Roads

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Time to start rating entries and giving out trophies!

(be sure to tag your post as Final, and upload a screenshot)

Posts Tagged ‘strategy’

Lost Roads Finished!

Posted by Comtemno
Sunday, December 7th, 2008

Finally, my game is finished. If I had more time, I would’ve added a lot more stuff. But I am too tired of this game, so I am just going to release it now. If you have any problems, comment!

Made by: Game Maker 7.0

Difficulty: Depends on how you play.

Length: I never finished it, but should take 30 minutes-1 hour.

Screenshots:

A battle:

A screenshot of the map screen, taken from the beginning of the game.

Game:

http://host-a.net/kaderli/Lost%20Roads%20Release.zip

Source Code:

http://host-a.net/kaderli/Lost%20Roads%20Source.gmk

The Chain Fight 1.0

Posted by TenjouUtena
Sunday, December 16th, 2007

Here’s the 1.0 version of The Chain Fight

The Chain Fight 1.0

The python only link: TheChainFight.zip — Unzip the file, and run ‘python main.py’

The Windows link: TheChainFight-Win.zip (Mirror) — Unzip the file, and run ‘main.exe’

Please find me on IRC, or leave a comment if you find anything wrong. Thanks! If the debug info from the AI bugs you, you can hit ‘D’ during gameplay.

As a note, notice that above, the python is 133 KB, and the Windows version is 2.6 MB. You’ll save yourself a lot of downloading for the python entries if you download and install python and pygame

Galcon

Posted by philhassey
Monday, November 26th, 2007

Galcon cleaned up pretty well in the compo. Here are links to my post-mortem and history. Truth be told, I’ve been making versions of this game for about 15 years now. But this version almost didn’t happen - during the theme voting for this contest I was leading a large group of people to back a different theme from swarms - I had in mind to make an Adventure Game. But since swarms won, I figured I’d try re-making Galcon again for lack of a better thing to do.

On the tech side I realized I needed to up my production going beyond what can be done with pygame. I used pyplus and swig to build C extensions for my game so that I could do some cool graphic and swarming techniques not possible within python. However this caused some trouble, I was able to submit my linux source of the game for the deadline, but due to the craziness of python extensions for windows it took me another full day of work to get it ported to windows.

2006.png

After the compo I made a shareware version of the game:

1011.png

102.png

201.png

Check it out.


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