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Posts Tagged ‘playable’

Playable!

Posted by chrisp
Saturday, April 19th, 2008

Here’s what I have so far, in source code form. I can’t be bothered packaging it up properly right now, so you will need Python and pygame to run this:

Click to download

How to play:

  • Goal: Reach the exit
  • Left and right move
  • If you’re not holding anything, spacebar picks up crates from in front of you
  • If you are holding something, spacebar drops it in front of you
  • Don’t touch enemies
  • Enemies die if you drop a crate on them
  • Press a digit 1…9 to skip to a level.

If you die, the game will quit. If you win the game, it will also quit. If you’re running from a console it’ll tell you which was which, but otherwise you have to guess! Just my way of fighting back against the evil GUI oppressors.

If you need to restart a level (either ‘cos you got stuck or died), quit the game, restart it, and press a level skip button. I’ll code in a restart level feature later, don’t worry…

Obligatory screenshot follows. The Anonymous Game Hero (he isn’t E.T.’s Ugly Twin any more, I redrew him more simply - I mean, more minimalisticly!) is shown here holding a crate, waiting for the Not-So-Big Bad to wander over and offer itself up for a squishing.
Another work-in-progress screenshot of my game; much more progressed this time

Incidentally, and coincidentally, this game scores highly on the time-to-crate index.


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