Join #ludumdare on irc.afternet.org
LD 11 :: Weekend of April 18-20 :: Theme :: Minimalist
Sign In | Rules Wiki | Write your Journal
Get motivated to compete in the foodphoto compo or timelapse compo!

The Results Are IN!! Congratulations mrfun, mjau, hamumu, and everyone else who competed!!
Time to hand out some trophies!!


Posts Tagged ‘music’

Nitro Butts!

Posted by DrPetter
Saturday, March 1st, 2008

Some more project additions on my shiny new site. New design really makes adding stuff a lot more convenient compared to what I had before. Actually one of the updates is a project entry on that very system; SPCMS (the morbid can have fun looking through some source code on that one)

Mainly though, I finally got around to releasing Nitro Butts - an old game from 2005 that me and my brother made out of oldschool boredom. It’s actually quite a bit of fun and you can even do co-op if you have a gamepad and additional human around.

The music from my game - Special Edition

Posted by Samiljan
Tuesday, December 18th, 2007

If anyone like the music in my game (though I’m probably the only one who does) listen to this special edition. Infact, you should listen to it either way.

Space Pling

Yes, that is me playing the tuba  :D

song2 tab

Posted by fydo
Tuesday, December 18th, 2007

Since the music to my game, Space Reactions, has become a little bit popular, I figured I’d tab it out for any fellow guitar players here. I haven’t got a guitar in front of me right now, but I think this is pretty accurate. I’ll update this post if I find anything wrong with it ;)


---------------------------------------------------------
-------12~~~-----5/8\5~~-------12~~~---------------------
------------------------------------------7/9-----5/9----
----14---------7------------14----------9-------7--------
---------------------------------------------------------
-12----------5-----------12----------7--------5----------

Sounds good with some light distortion and little bit of tremolo. Enjoy!

BLAH

Posted by SteelGolem
Saturday, December 15th, 2007

agh! i’ve got crap-all so far and i can’t seem to think of anything that hasn’t already been done already! if i can’t think of anything decent by tomorrow morning i’m going to have to play my Come From Behind Desperation Game card.

 http://www.slayradio.org/home.php for the win!

My nameless LD24h8.5 entry

Posted by DrPetter
Monday, December 3rd, 2007

It’s got MOON, it’s got NO TEXT, and it’s got blocky pixels, chirpy audio and all the other essentials!

This was a strange “compo”, but several interesting games came out of it and I had a good time working on mine. The 24-hour time limit was rather severly busted, but that’s fine I suppose. DQ means surprisingly little around here, especially since this compo had no voting.

As usual for me, the main idea was a technical one and involved using a sphere-mapped rectangular playing area. As one theme was “moon”, this seemed easy enough to work in. The actual game concept was undetermined until rather late in the process. At first I was thinking that maybe you’d drive across the moon in some vehicle, collecting things… but that didn’t happen, so I changed it. The final game is pretty cool imho, where you drop/stack colored chips onto the moon to make them disappear.

This all sounds very lame and boringly puzzly in theory, but the main challenge is the hideous control scheme. You don’t control your position directly, or even your speed, OR the acceleration - but the next-higher derivative! Tap right and you’ll see very little happen at first, but after a few seconds the moon starts slowly rotating in the chosen direction, and then it goes faster and faster unless you compensate in the other direction. It’s very easy to overcompensate and end up in an oscillating back-and-forth motion where you have no real grasp of what the hell you’re doing, but play the game enough and you can enter into a sort of zen state where you can “feel it” and get along pretty well. This is really essential, since you need to position yourself very accurately over the chips to avoid missing (and thereby creating a new stack which needs to be completed and removed).

Unsurprisingly, most people that tried the game hated it. Once I realized where it was going I pretty much tried to make it as evil as possible, much like a lot of old C64 games which you find in some old dusty drawer without a manual and have no idea whatsoever what to do with. You’d start a game and almost instantly die, and the controls weren’t obvious at all or severely broken. Ah, the heritage.

I’m really happy with the music though, sets the mood nicely. Imho the game is worth playing a few minutes for that aspect alone if you’re a retro geek.

Scroll down to the bottom of this post to read some instructions (that you shouldn’t really get if you want the full frustrating experience).

Download: Windows version (575 kB)

-

-

-

Quick instructions: Arrow keys to move/rotate, Z to drop chips. Do not drop like-colored chips on top of each other.
There’s a small cheat which might make the controls a tad easier to grasp - type “showyou” at any point to bring up an acceleration graph in the top-right corner.


All posts, images, and comments are owned by their creators.

Galcon   Watermelons   Dynamite   The Hairy Chestival
All content of imitation pickles (c) 1999-2007 - Phil Hassey  "we care"