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LD 11 :: Weekend of April 18-20 :: Theme :: Minimalist
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Get motivated to compete in the foodphoto compo or timelapse compo!

The Results Are IN!! Congratulations mrfun, mjau, hamumu, and everyone else who competed!!
Time to hand out some trophies!!


Posts Tagged ‘mockup’

Your song sucks, sing me a better one

Posted by PoV
Friday, April 18th, 2008

OK, forget that last arrangement. This ones much better.

Standard Theme (Day1b).mp3

(EDIT: OOPS! Wrong link!)

It could use many tweaks, but I’m much happier with the direction this is going. Remember, each change is roughly the soundtrack for a level.

Ideally, each level is a “page” from a story. The glitch part is where something happens. If I was really cool, I’d say something like the guitar represents the villain, but really at the moment it’s just several melodic layers I think sound neat.

Sing me a song

Posted by PoV
Friday, April 18th, 2008

Done for the day.

Spent the better half of the evening playing around in Ableton Live. I had the idea of writing a song that’d progress to the next part after each micro sized level. Here’s what I ended up with, arranged linearly.

Standard Theme (Day1).mp3

Sheeat… I’m not sure I wanted quite such a dark tone. Now I gotta make a game suit that mood.

When

Posted by PoV
Friday, April 18th, 2008

When are these?

Fourth placed interest forgotten wavelet

Are you showing?

See me now, see me again

An entry this is not, I think…

Posted by DrPetter
Sunday, February 24th, 2008

Considered doing something for the compo, but kept getting into other stuff (fun stuff, important stuff, interesting stuff) so time ended up running out. I decided to make a mockup screenshot instead, of something weird that could have been. Maybe. Anyway, behold:

ld105mockup.gif

Oh, I also happened to make an asteroids game during the compo… didn’t mean to do that, but technically I guess it could have been an entry. Not quite weird or unexpected perhaps, but at least it’s asteroids.  Windows-only.

asteroids.gif

http://www.cyd.liu.se/~tompe573/asteroids.zip

Now where’s the Inquisition game? Me want play!!!

Pillar, in 48, in wasn’t meant to be

Posted by PoV
Sunday, December 16th, 2007

I’m not sure if I grossly overestimated my available time, or just wanted to do it right, but I’m certainly not going to be done by the deadline. I knew this a couple hours ago, and decided to work on things that will help me after the compo ends.

I’ve been taking all kinds of notes, and doodling many pictures. I could have probably got the mechanics working correctly by the deadline (with a keyboard based control scheme), but I wasn’t going to have time to build a level. Man, a general purpose level editor would have been sooooo nice. ;D

So instead, I’ve continued on the game as if I entered a compo that ends monday or tuesday. :)

Rather than going out posting nothing, I decided to whip up a mockup, to see if my thoughts on paper would work. So in closing, here’s the mockup image.

Pillar Mockup
The idea of the game is you control this block mass. You (automatically) walk towards other blocks and add them to your mass. You don’t jump, but can pivot yourself at any block in your body (similar to a Tetris block rotation).

Legs sprout on the lower parts of your body to give you momentum (purely visual). The face goes on whatever side the of direction you are facing. The art look I wanted was one where everything was very rigid, made of rectangles. The mockup demonstrates that well enough. I wanted trees and little bushes in the mockup as well, but I wanted the collision to be a little more obvious in this mockup.

So that’s what I was/am working on. Hopefully I can put another day or two on it, and get it somewhat playable (I have my doubts I’ll get legs working, so it’ll just hover). I’ll post it as a “post compo” game if I do.

Thanks everybody for a great compo. See y’all again in April. :)


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