Join #ludumdare on irc.afternet.org
LD 11 :: Weekend of April 18-20 :: Theme :: Minimalist
Sign In | Rules Wiki | Write your Journal
Get motivated to compete in the foodphoto compo or timelapse compo!

The Results Are IN!! Congratulations mrfun, mjau, hamumu, and everyone else who competed!!
Time to hand out some trophies!!


Posts Tagged ‘intro’

End of day1 update

Posted by tirpen
Saturday, April 19th, 2008

spacebattleintro

Well, there is definitly a game here now.  It’s my take on a minimalist space battle.

The ships move around and will automatically shoot if they see an enemy in their weapon arc. The player controls the red shipsby clicking on one, holding down the mouse and moving it left or right, this determins if the ship will go forward, turn constantly to the right or the left. The mousewheel controls the speed of ships under the pointer and right click will activate some special function on the different ships.

The game can be paused at any time and orders can be changed while paused. Not sure if I’ll keep that feature though.

TODO for tomorrow:

  • At least some kind of AI for the opponent,  at the moment they just go forward or in circles.
  • Levels, Goals, Score, Structure of the game
  • Some more graphical special effects
  • Sound
  • Music?
  • Possibly more types of ships. There are three at the moment

Oh well. I’m happy with what I’ve done today given the distractions, pauses, and so on. I can’t wait to see what kind of insanities everyone has made when I wake up tomorrow. :)

Hi

Posted by dgriff
Wednesday, April 16th, 2008

This is my first game competition. I plan on using pygame, blender, imagemagick, reason, and audacity.

Introductions, py2exe and cx_Freeze for the Linux-centric

Posted by pansapiens
Wednesday, April 16th, 2008

Hello all … I’m a LD first-timer, intending to give it a shot this time around. I suspect I’ll only really get ~24 hours of actual LD-time, due to inconvenient timezones clashing with the “Day Job”(tm) … but I’m prepared to give it a red hot go. I’ll almost certainly be using Pygame (1.8) and Rabbyt (0.8.1) … unless for some reason the theme makes me want to write a text adventure :)

Since I typically develop on Linux, I’ve done some preparation by making sure I can actually produce Windows executables (the catch: still requires a Windows installation somewhere). My personal py2exe and cx_Freeze ‘tutorial’ is here … it’s actually painfully detailed for something that turned out much simpler than I expected. It would be great to compare notes on crossplatform Python/Pygame experiences/successes/pitfalls with any other Ludumdarers that code on Linux.

LD11 and Fooood!

Posted by TenjouUtena
Tuesday, April 15th, 2008

I, too, will be making somethign this weekend. Hopefully something good!

Also, my wife has already ‘thrown down’ in the food compo, having made a meal plan for the whole weekend.

Mr Head and the Cow Drowning

Posted by jolle
Sunday, February 24th, 2008

Mr Head and the Cow Drowning is now complete. Or as complete as it will get this weekend. I have many ideas on improvements, but they must, alas, wait. But I’m getting ahead of myself.

As said earlier, the game is about drowning cows to prevent them from dying. Granted, they die anyway, but in a much more nice way, and outside the screen, mostly. Anyway, to drown cows, you must use key 1-5 to select which slot is currently bouncy, which will make any cows falling there to bounce out into the water. If you fail to catch a cow, you lose a life, but if you catch two in a row, you gain a life. You can have ten lives, and if they run out, the game is over.

final.png

During the game, Mr Head will observe and give you points and make announcements. He’s the mastermind behind everything, but exactly how is not certain. Do use his combo scheme to get many, many points. I’ve gotten 22 million as best so far. There’s no highscore in this version, but maybe I can add one later.

So, except for what has been told here, and what can be seen, there’s also a fancy intro, and mighty fine sound effects.

You probably want to download Mr Head and the Cow Drowning. Binary and source are included, the binary is for Windows, but with the right libraries and some changes to the makefile, you’ll be alright on other platforms too. Hopefully.

Also, make sure you don’t miss the Banana Ship text adventure non-entry, also made during this warmup.

Idea

Posted by jolle
Saturday, February 23rd, 2008

I finally have an idea of a game. And not only that, I have an intro for the game ready. So now I just need to make the game!

The idea is that you should drown cows. They come flying in from one side of the screen, and you must catch them, and make them bounce into the other side where there’s water. Otherwise the cows will die as they hit the ground, and we don’t want that, now do we?

The intro is a bit weird as to fit the game and the theme well. You can try it, but maybe it’d be better to wait for the rest of the game, too, so you can enjoy it all together. Here’s an image of it to inspect while you wait:

mrhead.png

The Hat Swarm Attack on Dance Islands

Posted by jolle
Sunday, December 2nd, 2007

The Hat Swarm Attack on Dance Islands is a game made within 14h for the LD8 Swarms compo. However, it was never really entered into the compo, because I felt it wasn’t quite enough, but also couldn’t figure out how to make something more of it. In the end, I abandoned it, and instead used it as a base for Ultra Fleet, which I did enter. This might not have been the best of decisions, but no matter.

You navigated your hat swarm around islands to destroy dancers that tried to defend the islands, while at the same time trying to avoid the deadly dances that was danced at you.

hatattackshot.jpg

The Hat Swarm Attack on Dance Islands prime features was an intro, an island generator (that I later used as a base for rather prettier islands), the famous Hoids algorithm that simulates hats in groups flocking behaviour (later adopted for the fleets in Ultra Fleet), stick figures, and a lot of dancing. Strangely, it was also my very first LD game (together with Ultra Fleet) that didn’t use tiles.

There’s no dedicated distribution for The Hat Swarm Attack on Dance Islands, but you can get it as the bonus in the Ultra Fleet compo version. It’s for Windows, but if you’re a bit clever, you can probably compile it for Linux. It requires OpenGL with 512×512 sized textures support.


All posts, images, and comments are owned by their creators.

Galcon   Watermelons   Dynamite   The Hairy Chestival
All content of imitation pickles (c) 1999-2007 - Phil Hassey  "we care"