Posts Tagged ‘game’
Super Tower Smashup - The disqualified game
Yes, we know that we got disqualified (teams not allowed), but we still wanted to make a game in 48H. So here it is, Super Tower Smashup!
Win32 EXE: http://rapidshare.de/files/40209706/stsuwin32bin.zip.html
Source DL: http://asgerbj.dk/upload/supertower10.zip

Please leave comments.
It’s alive!
and kicking. It also runs.
I’ve decided upon a type of who-dunnit-mystery-game (minimal clues), though I’ve yet to pin down the details. I’m going for a very minimalist art style (obviously), but also a fairly minimalistic puzzle style gameplay. More updates as I figure things out.
Anyhow, here’s what’s on screen after hour 5.

Minimalllslslsleleslslslslssssssssst
I made a list of the probable theme winners yesterday and I pretty much had ideas for all of them.
Except Minimalist.
So I’ll probably just take one of my other ideas…. and minimize it.
Oh well. Time to get crackin’.
Ah Minimalist
So, I had a premonition that this theme might win, and have been thinking of games that would work well in it. Not going to reveal much yet but I have a very clear direction and I’m looking forward to being able to put this game together!
So for now I’m going to write up all the things I think the game should do, and come up with some scheme to ensure they all get done. Onward!
Fun Game
Ludum Dare Zero (Beta, 24 hour), theme Indirect Interaction. My game, Fun Game. Contrary to the name, Fun Game wasn’t a fun game. In fact, it wasn’t anywhere near a complete game. The idea was to (hahaha) create a virtual pet game in 24 hours. Genius idea I do say. I did complete a bunch of art, and had a … sort of working user interface. All in all, not too bad a stab at a 24 hour game… just nothing worth mentioning.













