Posts Tagged ‘flash’
Outta time! (A sad panda face)
Oops, as a result of poor planning combined with some real life things (grandmother’s birthday, taking the bus to another city to visit fambly, etc) I will not be finishing on time.
Anyways, if you’re curious to see how far I got with RACING FEVER, check out this page:
http://fydo.net/projects/ludum-dare-13-entry
I totally intend to keep working on it. As you tell, there is no way to actually complete a race. Also, the computer-controller cars are morons. ![]()
Some friends on IRC also pointed out that the garage menu controls should be a little more responsive too.
Anyways, good luck to everyone else involved! :D:D
Very late Mini-ld #3 entry.
In the min-LD3 theme description, one of the suggestions was to write an article. I decided to spend my 48 hours figuring out how to use free tools to build flash applications. I didn’t actually get the article written over the weekend. But now, two weeks later, I finally finished it. Here is the link if you are interested:
Compensation
Well, I didn’t get a tool done for Mini-LD #3, but here’s some Flash movies instead. A total of four: FireSim, Run Around, Yayguy, and Yerfworks.

I didn’t find a direct-linking file hosting thing, but I did find a really nice non-direct-linking one. Get the compensation here!
Source code is included.
Bleh, but yet yay.
Bleh, homework, yet yay, other things coming up to compensate for my lack of a finished Mini-LD #3 entry. Look forward to…
- A Flash movie thing,
- A Half-finished Flash game,
- Maybe my modifications to the Chipmunk demos,
- and something I’m not publicly announcing yet, but those who have been on #ludumdare recently may have experienced…
And also, going back through things, Towlr is awesome. I emailed it to my friends. Buahahaha!
Incoming Fodder - Post Mortem
I would call my game Incoming Fodder both a minor success and a minor failure.
My goal for this competition was to create sound and music in the game, and of course it must be playable. So I made a lot of sound effect, some good some bad, mostly bad when things get crowded there are so many sfx playing it’s annoying. The music, or what you might call it (You can kill the music) was a complete failure. There was a MOD player lib for flash that I though would be awesome to use, took about an hour to get it to work.
Then I needed to create music. I suck at composing, I know it, doesn’t matter what tools I use, it’s just awful. I might have a tune in my head, trying to get the music to sound like that never ever happens. So I scribble down something trying to make it sound like music, copy paste. Crap, I better sing the tune next time.
I chose flash 9 as platform, that was good. Learned a few valuable things, like it’s not easy to pause things running with event listeners without preparing for that before you build your system. I had to skip pause, lost some time there.
Game play wasn’t as developed as I wanted. I really don’t know why I didn’t have time to improve here, I picked the idea of the game so I could spend more time on polish, but I guess I wasn’t interested enough in the idea to really devote to it. I need to be quicker in this area. I need to focus on that in the next LD.
Coding OOP is lovely, I had one moment of awesomeness this time. I’ve built a tower that can shoot arrows, then I built a castle to protect, after a while I realized that the castle also should shoot arrows, so I made castle inherit tower and voilà it shoots arrows! I did have to make it own 3 more towers to make it have 4 arrow shooters.
Graphics was the least of my priorities and it turned out ok, the defeat screen it the best of the whole game.
Incoming Fodder Final drZool
Defend the castle!
Click with the mouse to build a tower. Ctrl-Click to build a casino.
Need Flash 9 installed
Crystal Towers Beta -Final-
Ok here is my final entry. It is far from being polished but I am up for 17 hours 12 of which were programming… My brains are messy now
So no sounds, no bunch of planed effects and sleek interface… And output codes may not be forum friendly… Not time to test and debug but mostly game works.
Also sorry for English don’t have willpower to go and check if I did some mistakes and ofcourse there are bugs and glitches
But at least I did everything I wanted from mechanics point of view. Enjoy this game and share bugs and replays here plz.
Image
Links:
Well source codes. Half of the time I was waging war with interface which resulted in really messy structure and some bad dependencies. Also I go tired of commenting so I am not shore if it will be of any use to anyone
Used Box2DFlashAS3_2.0.1 and some my utilities of my own
Demo before bed
I felt like I picked up some speed, here is something remotely playable: http://enedahl.com/ld12/incomingfodder01.html
Going to bed now. Oh, the music is just a placeholder, a demo .mod file.
Incoming Fodder
Exxon on Vista (Perhaps other systems aswell)
I’ve found out that level mode is troublesome on Vista system. Running my game in a browser solved that problem. However, performance goes down a lot in the browser. To get decent framerate shrink the browser window until it feels good. Here is the game
http://enedahl.com/ld11/final/exxon.swf
Same as the exe but online.
Exxon - The decontaminator
You are on a mission, decontaminate that oil! Instructions are in game. The name Exxon comes from a oils spill disaster in the USA.
Download in following flavours:
Flash 0.2MB - Requires Flash 9 installed
Windows Executable 1.5MB
Macintosh Executable 3.9MB
Running the game in a browser is possible, but cripples the framerate. I recommend running the executables or running the swf in flash player 9 not in a browser.
Edit:
There are two modes: Level mode and Free mode. Click: “Click to play” for level mode. And 600,1200 or 2400 for Free mode, where the numbers are how many oil spills there are. Note, if you by any chance run the game in the browser, the Level mode might not work and falls back to Free mode 600. If you see a lot of (N)’s around, you are in free mode. Go back (Esc) and click “Click to play” again for Level mode. (Xml loading issue)
Edit2: Those on Vista could not run the game in level mode. It turns out that running it in a browser worked. http://enedahl.com/ld11/final/exxon.swf
Same as the exe but online, will hurt perfomance though… keep the window small for better fps.


















