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Get motivated to compete in the foodphoto compo or timelapse compo!


The Results Are IN!! Congratulations mrfun, mjau, hamumu, and everyone else who competed!!
Time to hand out some trophies!!

Posts Tagged ‘edit’

Win32 version working

Posted by tirpen
Tuesday, April 22nd, 2008

EDIT:  Seems like I forgot to put the Readme in the win32 version zip. Whoops. Quick reupload.

Ok, the .exe file included in my upload didn’t work it seems, I’m not on a Windows desktop while developing, so I didn’t have time to try the compiled version during the compo. But I’m pretty darn sure I have a working version now. I updated the Final-post with a download link but here it is again

download(win32)

The fonts gets a bit messed up in the win version for some reason but It’ll have to do. Changing things more than getting it to compile after the compo would be cheating, right? :)

Spacbattle is done-ish

Posted by tirpen
Sunday, April 20th, 2008

After 48 hours of hard work I present to you all:

SPACEBATTLE! (Least original name in the universe, I know…)

download (python sources) (requires python, pygame and numarray installed)

download (win32) (edit: now contains readme as it should)

The archive contains both source and a win32 exe (Which will hopefully work)

EDIT: The exe in the archive didn’t work. I’ve recompiled it and uploaded a separate win32 version. The fonts are slightly messed up in the win32 version compared with running from sources but it works.

if you have a better server and can host it for me, please tell me in the comments.

The player controls a group of ships that try to shoot down the opposing ships. The controll is done entierly with the mouse.

Both the graphics and control scheme can be concidered minimalistic I hope. At least that’s what I was going for. :)

Here are the final screenies:

sb-final1

Lots of ships shooting each other up.

sb-final2

The shop between levels where you buy new ships.

sb-final3

The intro sequence.

There is a readme file in the archive with info about controls and stuff.

The game was made with python + pygame (also requires numarray) and absolutely everything else was created from scratch.

Big thanks to:

  • Jach for helpingwith the win32 compile
  • DrPetter for sfxr
  • Jenny, my lovely GF for not going crazy with me. :)

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