Join #ludumdare on irc.afternet.org
LD 11 :: Weekend of April 18-20 :: Theme :: Minimalist
Sign In | Rules Wiki | Write your Journal
Get motivated to compete in the foodphoto compo or timelapse compo!

The Results Are IN!! Congratulations mrfun, mjau, hamumu, and everyone else who competed!!
Time to hand out some trophies!!


Posts Tagged ‘deskphoto’

DESK!

Posted by DrPetter
Saturday, April 19th, 2008

Well, kitchen table at least. All these photos of computers-at-windows made me relocate to this unorthodox spot. It’s the most window-facing point in my apartment, and I must say the light is quite inspiring compared to being stuck between two walls and a closet. Seen in foreground is the comfy chair, complete with soft cushion and keyboard-in-lap action.

desk_drpetter.jpg

health food

Posted by mocker
Friday, April 18th, 2008

Food and desk picture at the same time!

cheezits

… hmm.. maybe I should get some groceries real quick

Woohoo.. Desk Photos! Me too…

Posted by HybridMind
Friday, April 18th, 2008

Just my workspace photo to get into the spirit of things here..

HybridMind’s Workspace photo for LD11

Just a close-up of my ‘chariot’ for the competition… code in style. ;)

HybridMind’s Chair for LD11

Don’t have any food photos to contribute as I was out to dinner in town and sorta forgot about that aspect. Well, I’ve gotta go get xchat installed now so I can be distracted by IRC too. :)

Compo Prep at the Zoo & Desk photo

Posted by philhassey
Friday, April 18th, 2008

img_0418.jpg

img_0480.jpg

img_0484.jpg

A pictuar of a desk!

Posted by fydo
Friday, April 18th, 2008

*Fydo participates!*

The Desk of Fydo

The preparation phase!

Posted by mrfun
Friday, April 18th, 2008

After all the metagame of LD, desk, food, timelapse, etc, will we have enough time to make any games? :D

mrfun_desk_ld11.jpg

The cans are black coffee, a new technique I’m trying for dealing with ‘downtimes’.  Hmm.. we should contact these companies for sponsorship.

T-02:18:34.1

Posted by MrPhil
Friday, April 18th, 2008
  • 5:30 PM EST Nap
  • 7:54 PM EST Take picture of desk area
  • 8:09 PM EST Post desk photo

My desk for the Ludum Dare 11

Interesting things to note:

  • Apple remote for tunes
  • Nail clippers and brush for lap cats
  • Tums for code burn
  • Deluxe Mixed Nuts for emergency brain food
  • Shredder for embarrassing ideas

Pre-compo food and setup

Posted by Jach
Friday, April 18th, 2008

Everyone ought to have a healthy breakfast, even if it’s at 3pm and it’s Taquitos…

taqitos

And of course around the two hour mark it’s time for dinner already.

spaghetti

And finally I have my setup just the way I want it.

setup

I hope things go better this time around; though I’m not quite sure what I’ll use my second lappy for at the moment…Both are running Gentoo, so both are all ready for any developing. =P

Looking at these low-quality photos reminds me that I need to get a new camera…Or maybe recharge the batteries…

PoV Desk, Books, and More

Posted by PoV
Friday, April 18th, 2008

Not much different from last year. About the only thing I’ve added was an Intel Mac Mini, and that was yesterday.

Where shite gets done… or doesn’t get done… when I’m feeling lazy.

And as always, my library. Slightly reorganized. I’ve got a stack of junk books in my closet that have no value. I’ve checked, $2 on Amazon if that.

And I’ve read them all too!!! … sorta

Finally, the alcove. It’s been a long time since I’ve shown the alcove. Recently I’ve been acquiring some older game consoles I didn’t have. The Commodore 64 you see here is my baby, the one I grew up with. I picked up another recently (not shown) for it’s floppy drives, since my stupid drive mocks me with it’s clickings. New to the picture are a classic toaster style NES, two Sega Genesis (one up top, one beside the SNES), a 32x, a Sega CD (on top), and the dresser is new. The dresser I’ve packed and bagged all kinds of bits. Wires, power supplies, handheld gaming systems, controllers, etc. Maybe a sandwich too. Something sure smells funny in the alcove.

Super secret goods storage goodness goody good!

That’s all for now.

We’re coming up on 2 hours. Hurry up and post yours people!

Barely three hours to go!

Posted by jlnr
Friday, April 18th, 2008

Okay, so here’s my flickr’d deskshot:
Deskshot for the upcoming Ludum Dare 11
Got sick last night and exchanged the planned house partying for some medicine. Only more reason to focus on some desktop zen and healthy food during the compo.
Timelapse is set in place and I might give the foodcompo a shot :)

Desk Photo

Posted by TenjouUtena
Friday, April 18th, 2008

Here’s my setup!    That’s 1 computer and 1 laptop there.   No cats this year, I just created this stack (Usually the desktop lives elsewhere.)Desktop Photo

My desk

Posted by Wiering
Friday, April 18th, 2008

This time, I’m also going to send in photos of food and a time lapse video. I may as well concentrate on these categories, since I probably won’t have enough time to write a decent game. Anyway, here is a photo of my desk.

desk.jpg

Workspace messy ..must clean.. workspace.

Posted by pansapiens
Friday, April 18th, 2008

Here’s where the magic will happen :P

Pansapiens deskphoto

Still need to do the grocery shopping !!!

Desk and food, 6.5 hours to go

Posted by sgstair
Friday, April 18th, 2008

So here’s what my very messy workspace looks like, I took a photo last night to document it.

sgstair’s desk for ld11

And a gratuitous food shot (ham and cheese is popular)

sgstair’s pre-compo foodstuffs.

I’m getting very excited about this :) I’ve got some interesting ideas and am eagerly awaiting the compo start!

Deskphoto, Themes and kids toys

Posted by drZool
Friday, April 18th, 2008

I’m sitting in the kitchen this time. With my laptop. The stationary PC’s monitor is blurry and I cannot look at it more than half an hour or so. Whats up with the toys? Well… I got kids. Oh you mean the Nintendo DS? Thats mine ;P

deskphoto

Want a closer look at the screen? I’ve begun brainstorming on the themes with most votes, those on the left are less likely to win, and those with bold type got more than 10+ votes.

theme ideas

7¾ hours left, but more for me

Posted by deathz0rz
Friday, April 18th, 2008

First time @ LD48, I participated twice in TWL48hr though. Like many others the compo starts at 4 in the morning for me :( We’ll see how that works out. In the mean time, here is my custom library: http://jbeekman.nl/48hr/48hrLib.rar. It’s basically a framework around SDL and FMOD, nothing high-tech.

Desk at the start of LD48

Food at the start of LD48

Short post mortem + Deskphoto

Posted by Papper
Friday, December 21st, 2007

This was my first ludum dare ever so I didn’t really know what to expect of it. Also it’s my second little-time-internet-game-compo ever, the first one the last pyweek. I think it was my 3rd or 4th game I’ver ever made, but I’ve programmed other stuff before so it’s not all new to me. All that considered I do have some things I wished I could have done better..

Bad things (in no particular order):

  • The choice of using Glut to draw fonts, because I was lazy. This led to my game being impossible to package and I think I missed out on some ratings because of it. ( I updated it with new font-rendering and working packages after the compo was over though). This choice was made purely because I was lazy, i didn’t know any other way to draw text in opengl so I ran with it.
  • Taking too many breaks.. Yup, I took breaks. Plenty of them, I even played some games! Now, this is not bad, you need breaks every now and then to function properly. But taking to many will throw you off just as well, and of course leave you with less time to work.
  • Not spending time on art. This was a big mistake, I started out with boxes for everything and that’s pretty much the way it ended up in the final game.I should have taken the time to make some ugly sprites, even that is better than boxes.
  • Not leaving enough time to make some decent levels, I think the game could be great fun IF it had some fun levels. And I should have made a better ’system’ for loading levels and controlling the enemies.
  • Using single-point particles as an explosion effect. Doing this in python, the quite possibly bad way I did it, turned out to be slooooow. Who would have guessed? Had I gone with something else maybe it would have run a bit faster. Also drawing lots of points in opengl immediate is slow in itself, should have bother being more fancy with it.
  • Thinking “I can’t do that, I have no idea how to do it and I’m not a good enough programmer” too much. Turns out I sat around thinking about stuff I thought was really hard to do, that were in fact simple to do once I started. Not because of me coming up with a great way to do it, but just because the problem was simpler than I had imagined and/or I was not as daft as I thought.

Some good things:

  • The idea! I liked the idea and had great visions for it, but the way I implemented it was no good and the game ended up being pretty dull. I might revisit it later and make something out of it. Done right I think you could make people spend some time on it.
  • I finished! I’m very pleased I actually made a somewhat working game in 48 hours, I’m really pleased with that.
  • Explosions, I think it looks really cool when you chain together a long line or a big bunch of bombs. And that’s what matters most…right? right?

That’s pretty much it. I really loved doing this, it was great fun and you are all nice people. I will be back next time, hopefully coming up with something better. :)

Oh, deskphoto! It’s a bit late, but better late than never. (Beware of dust)

p1000756.JPG

Get set, ready..

Posted by mjau
Saturday, December 15th, 2007

Bit of a slow start for me — lots of time wasted trying, and failing, to sleep. Got it eventually, but now a lot of time has gone by already. Oh well..

Got a couple ideas for what I’m going to make. I was thinking of maybe making a vertical shoot-em-up thing with enemies sending projectiles towards other enemies when they die, but it seems a couple other people have similar ideas, so I might end up making something else. Or maybe not, we’ll see I guess..

In the mean time, here’s a photo of my desktop:

gerrys-desktop.jpg

sleep as a catalyst for a chain of dreams about chain reactions

Posted by greencow
Saturday, December 15th, 2007

Hmm the evening continues! Here’s the first screenshot from my LD10 entry:

hmm wonder what it is!

So far, Friday I worked until 5:30, there was a lame xmas picnic for lunch in which I ate mostly starch. Starch and cookie. My Maia picked me up and I had 1 hour to divert my eyes from 7 hours of videogame testing before 48 hours of videogame programming, the simple act of observing a lamp brings tears to my eyes.

I had a pre-dare snack involving a Tofurkey kielbasa, the best Saurkraut in the universe, and etc. As I delved into the reactorium on #ludumdare, mama maia was making me-a stuffed vegetables, mm mm. Proof!

Also my lack of desk brings this intangible workspace:

Desk Pic

Posted by jovoc
Friday, December 14th, 2007

Ok.. so i can’t start coding yet because i have to finish another project tonight first.. but here’s my desk.. ready to code.

desk

This is what is ruining my eyeballs..

Posted by Archwyrm
Friday, December 14th, 2007

While thinking about how I am going to make my chains react, I took this photo. IRC stays on the laptop, terminal goes on the left monitor, and docs/game stuff goes on the right monitor.

deskphoto

Posted by PsySal
Friday, December 14th, 2007

PsySal’s Room

My room!

Posted by Hamumu
Friday, December 14th, 2007

huzzah

Because of that, I had to move to the living room.  So my new desk pic is:

livingroom

Much assorted junk on the table including Wiimote and Gamecube controller.  PS2 controller on floor.  Just kidding about the cat - Huzzah always sits on my lap, it did not make me move.  Though it often makes my legs fall asleep.

Cockpit

Posted by SteelGolem
Friday, December 14th, 2007

hmm i need a refill of coffee

desk01-200712142239.JPG

desk02-200712142239.JPG


All posts, images, and comments are owned by their creators.

Galcon   Watermelons   Dynamite   The Hairy Chestival
All content of imitation pickles (c) 1999-2007 - Phil Hassey  "we care"