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Posts Tagged ‘breakout’

(T+48:48) Final Entry: BlockOut v0.LD48_11

Posted by LoneStranger
Sunday, April 20th, 2008

LD48_11 Screen Shot #3

BlockOut v0.LD48_11
LoneStranger - 04/20/2008

This is by far not what I wanted it to be. There are only two brick types implemented, but I think its enough to get the idea of the game I wanted to do.

I wrote it using the Sun JVM version 1.6.0, however, it should work with version 1.5.0. It will not work with 1.4.2, because it needs the System.nanoTime() method.

My game is like Breakout… only in reverse.  The object of the game is to protect the goal from the bouncing ball by placing bricks on the field of play.  Bricks cost money, which you earn by playing and the computer’s misfortune.

The ball will bounce around and the computer will attempt to keep it in play. The player gets points/money for each couple seconds the game is going. If the ball leaves the field of play through the bottom, the player gets bonus money.

If the ball leaves the field of play through the top goal, the game is over and the score is reported.

I know the collision on the bricks from the side isn’t the best. I have some solutions in mind but not time to implement them.

You can download the game from my website and the code as well.

[Update] I used Eclipse as my IDE, and Photoshop to do the graphics.  That’s all the tools I used.  Oh, except for this pen and scratch paper.

[Update 2] I changed the above link to the zip version of the download.  The jar just wasn’t handling some pathing stuff right.  I’ll check into it for the eventual post-LD release.

(T+42:55) Update - New Screen shot, homestretch?

Posted by LoneStranger
Sunday, April 20th, 2008

I’m behind where I want to be, but I’m still chugging along.

LoneStranger LD48_11 Screenshot 2

So, it’s not really obvious from the screen shot, but this is not your usual Breakout game.  The idea is the same; the ball bounces and removes the bricks.  The catch is that you aren’t controlling the paddle.  The computer is.  Your job is to build up the wall and protect the goal at the top of the screen.  You do so by buying different types of bricks and deciding where to place those bricks for the best protection.

I’m not sure if I want to ’scale back’ the graphics to make it look more minimalist, more in line with the hollow ball and paddle.  I think I’ll be able to get at least a basic game ready to play before the deadline.  I can see myself adding more things into post-LD revision later on.


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