Join #ludumdare on irc.afternet.org
LD 12 :: Weekend of August 8-10 :: Theme :: The Tower
Sign In | Write your Journal | Home | Rules Wiki | Planet Ludum
Get motivated to compete in the foodphoto compo or timelapse compo!
Theme Voting Round 1 | Round 2


Go judge NOW
Judging Ends in 2 weeks (August 24th) - See the Clock


Click HERE for the Ludum Dare 12 entries image grid
(to be included in the image grid, you must upload an image to the blog)

Posts Tagged ‘boss’

Swarm

Posted by allefant
Tuesday, November 27th, 2007

Swarm was my entry to LD8. The theme of was, well… “swarm”. I know, I know, I’m no good with coming up with names for my entries. Anyway, for this game, I coded an entire 3D engine (octree based) from scratch. So, I spent most of the 48 hours debugging octree code, and crammed in some gameplay towards the end. Since I never spend more time on gameplay - it still should be as fun to play as most of my games :)

Swarm

This is an in-development screenshot, showing some octree debugging going on.

Swarm

That’s how the game looks like. Shoot down all the pink, eyed balls to encounter the uber-cool-final-boss-with-superior-AI. (I got feedback suggesting that at least one person actually played long enough to encounter the boss - so I consider the gameplay aspect successful.)

Here’s a mirror of the original submission: Swarm


All posts, images, and comments are owned by their creators.