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Posts Tagged ‘audio’

Sound

Posted by DrPetter
Saturday, May 10th, 2008

I put up an article on basic sound synthesis yesterday. It had been requested by some folks. Touches on fundamental aspects of sound in general as well as more specific details relevant to classic retro waveforms and the kind of stuff sfxr does.

Your song sucks, sing me a better one

Posted by PoV
Friday, April 18th, 2008

OK, forget that last arrangement. This ones much better.

Standard Theme (Day1b).mp3

(EDIT: OOPS! Wrong link!)

It could use many tweaks, but I’m much happier with the direction this is going. Remember, each change is roughly the soundtrack for a level.

Ideally, each level is a “page” from a story. The glitch part is where something happens. If I was really cool, I’d say something like the guitar represents the villain, but really at the moment it’s just several melodic layers I think sound neat.

Sing me a song

Posted by PoV
Friday, April 18th, 2008

Done for the day.

Spent the better half of the evening playing around in Ableton Live. I had the idea of writing a song that’d progress to the next part after each micro sized level. Here’s what I ended up with, arranged linearly.

Standard Theme (Day1).mp3

Sheeat… I’m not sure I wanted quite such a dark tone. Now I gotta make a game suit that mood.


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