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Get motivated to compete in the foodphoto compo or timelapse compo!

The Results Are IN!! Congratulations mrfun, mjau, hamumu, and everyone else who competed!!
Time to hand out some trophies!!


Posts Tagged ‘art’

Another Pelly

Posted by mjau
Sunday, December 30th, 2007

Since people are posting pellies, here’s the one I made last night:

(slightly tweaked)

Pelly failure

Posted by PoV
Sunday, December 30th, 2007

Well, this started as a clever idea.

One of those drinking birds, with a pelican beak, drinking from a trophy. Alas, it really looked terrible, so I hacked it somewhat, creating this slightly more carnivorous scenario. :D

The idea was to use something iconic embossed on a medal.

30 minute drawing compo entry: Running out of time: Clock thing in the desert

Posted by mjau
Tuesday, December 18th, 2007

Running out of time: Clock thing in the desert

(click for full size)

Made in Gimp with a tablet. First time I’ve used the smudge tool, went a bit crazy with it =)

Character Art

Posted by rabidpoobear
Sunday, December 16th, 2007

my characterThis is what my characters look like.

It’s just a template, since I’m going to add hands as an overlay so I can create multiple images.

Working title “Pillar”

Posted by PoV
Friday, December 14th, 2007

I think I found a concept I like. I’m currently calling it “Pillar”, as in a pillar/tower, and caterpillar. Here’s some concept art.

PoV LD10 Concept

A character composed of blocks, that acquires new blocks as he moves. The controls I haven’t figured out entirely, but at the very least I think it’ll be based around the idea of picking a block on the character as a pivot point, and rotating him.  Probably constanly moving, walking in to walls, until told to turn around (or automatic after a few seconds).

As blocks are collected, they become part of him, evolving in to Tetris like shapes and beyond. The rotating mechanic is your ability to get to new heights, and cross gaps. Physics wise, I think it’ll be entirely axis aligned, since it’ll be far too easy to make shapes that couldn’t normally keep balance.  Legs would sprout wherever needed, purely for look cohesiveness.  Face always moves to the front middle of the shape.  Perhaps tails and other things sprout if a shape deems it.

My only concern at this point is trying to figure out, level design wise, why you wouldn’t want to always create a long piece.

Get motivated!

Posted by mrfun
Monday, December 10th, 2007

Ludumdare poster art


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