LD11 — First screen!
Whoo! I finally got something on the screen — check it. — Of course this may be all I enter in.

Keith
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LD 11 :: Weekend of April 18-20 :: Theme :: Minimalist
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Get motivated to compete in the foodphoto compo or timelapse compo!
The Results Are IN!! Congratulations mrfun, mjau, hamumu, and everyone else who competed!!
Time to hand out some trophies!!
Whoo! I finally got something on the screen — check it. — Of course this may be all I enter in.

Keith
Supposedly my posts will show up on the ld blog, i’m not sure if that is so, but we will see. I’m not promising i’ll do anything, but we shall see.
Keith
It’s that time again! The ludumdare 48 tests your game making mettle.
Well, the competition just started and the theme is “minimalist”. Hrmmm.
Akiko is providing logistical support in the form of delicious meals which will also be documented.
You can watch my (lack of?) progress in real time here!
Woo! In a few mere hours, the 11th Ludum Dare game development competition is starting again!
This is a hectic time for gamedev compos, as the judging for Pyweek isn’t even over yet and we’re already starting on another one! Har.
I’m looking forward to this one, hopefully I can finish up all my Pyweek judging before Ludum Dare starts. It’s especially exciting because this Ludum Dare competition will be occurring during my birthday! Hooray!
Once again, the theme “Kittens” was voted out. *a big sad panda face*. Oh well, the final themes are usually pretty good, so I’m not too worried.
In addition, Ludum Dare has an optional “Timelapse Challenge” where you post a timelapse movie of yourself developing your game. If I can get my webcam working, I’m definitely going to participate in that. There is also a challenge to document everything you eat, using pictures, but I think I’ll probably sit that one out as my digital camera is out of commission.
Post a comment!
Well I’ve got a project i need to write something in Haskell for, don’t ask why. Coincidently it lines up nicely with LD 11 so I’ll be killing two birds with one stone. Of course I’ll be making a text adventure, something I’ve never done before, so I doubt this will go well. Of course, If I don’t get the time to make the binaries, no one will play it anyway. I mean, it’s haskell!
I thought I’d hop on the motivational poster bandwagon.
Actually I’m just kidding. I’ve decided to transfer control over to SteelGolem.


A client of mine hosted with cihost recently had an outage. (Which hasn’t ended.) They want to move their dedicated server elsewhere. Any suggestions? I’ve done plenty of googling for stuff, but really, personal rec’s carry way more weight for me. We want a host that:
Which I suppose aren’t really extravagant demands, but anyway .. I’d appreciate any recommendations you can offer. The hosting is for a U.S. based company, so we’ll want a host with data centers here.
Please don’t bother responding with a rec if you haven’t personally been with said host for at least 3 years.
Here’s some art that I made for my team’s pyweek 6 entry. I’ll post a postmortem after the judging is over. The time, the theme was ‘robot’.
Click to make the pictures bigger. Om nom.

The Licorice Whip!
Hello world!
I’m really excited to announce the first release of IndieLib game engine. It has been a lot of hard work for several years in which I have been working in this project. What started like a hobby has become in a quite robust 2d engine that I think can be useful for the gamming community, specially for the indie game developers. Because of that I want to offer it to all you for free, hopefully it will be useful for some of you.
The main purpose of IndieLib is to make the things easier for the game developer, specially for those of you that love trying new game mechanics and fast game prototyping. I was really shocked for that brave guys of the Experimental Gameplay Project and the things that I see everyday in TigSource. After seeing what these developers were able to do in just one week, I decided to start working again in and old project called LooverLib and to try to pack in the same engine lot of useful features for being able to make games really quickly using c++. What I wanted was that anybody that know a little of programming would be able to give expression to their ideas faster and easily. I know this first release hasn’t accomplished completly this purpose, but I hope to be in the correct way.
IndieLib is a c++ 2.5d engine for game development and fast game prototyping in a really easy way. Internally it uses Direct3d for hardware acceleration, but doesn’t use DirectDraw or ID3DXSprite, it directly draws textures on polygons. The engine is focused in fast 2d rendering, but also allows you to use 3d models. You can read the main features of IndieLib in the FAQ.
Do you want to see the engine in action? Well, you can just check some screenshots or to download the IndieLib_1.0_SDK and to run the tutorials that are already compiled and ready to try.
But an engine is nothing without documentation. For that, I spent lot, lot of hours documenting all the methods and making some tutorials (more will come along these months):
- Api Reference
- Wiki tutorials
I really hope that the engine will be useful for some of you and that you will make incredible games using it. I invite all you to join our forum, and I would be really happy if some of you want to contribute helping me.
Just click and download the IndieLib_1.0_SDK and start making games!
Regards,
Javier López



All aboard the fail-train. We got a few submissions but it seems the cholate confusion meant this WOC failed. I got a few entries from the regulars but the final years were too busy, fair enough. The second years on the whole display no motivation to make games, expected. The first years however have no excuse!!
Well here is my little project, I'm currently converting it to GameCube cause I liked the little game so much I'm making it my semester project for the cube.
Yes folks after all the hard work I finally work in the games industry. I've got a job at Mere Mortals. I was in a wonderful position where three companies were intrested and I got a choice. Overall I'm on the top of the moon.
Its all very scary but I'll try as soon as possible to get another podcast up as soon as possible but understandably I'm really busy.
So I will see you all and you will see that HARD WORK PAYS OFF! I'm finally after years and years, during my third degree and after all the work I have broken in.
Now just to prove myself.... no I dont wake up daily terrified..... what I dont....... I will succeed..... no really........ shit I'm late for work!
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