Archive for the ‘LD10.5 - Unexpected/Surprise’ Category
Monday, March 31st, 2008
Hiya =] well I didn’t really post anything here for LD10.5 although I was working on something. The theme was kittensweird/unexpected/surprise, and for that I came up with a cat&mouse game where you would play as a kitty stalking mice using line of sight and keeping quiet. There would also be a movable cheese to bait the mouse. I set out to make the game in a side view with 3 axis of movement, which is far too many axii for a .5 compo =/ To save time I was drawing sprites by hand and taking photos of rooms to use as backgrounds, but putting 3 dimensional objects to do line of sight with was a daunting task, it would need a level editor and would be better presented in 3d at that point, too much for one weekend. Oh yeah, and I was fighting off the sickness. pwnd. Here’s as far as I got:

Also, I won’t be doing the LD11. I’m going to be racing my mountain bike on the cross country course at the sea otter classic in monterey, ca. My laptop bike mount is a little heavy for racing joo know?
Tags: LD10.5 - Unexpected/Surprise, LD11 - Minimalist
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Saturday, March 1st, 2008

Some more project additions on my shiny new site. New design really makes adding stuff a lot more convenient compared to what I had before. Actually one of the updates is a project entry on that very system; SPCMS (the morbid can have fun looking through some source code on that one)
Mainly though, I finally got around to releasing Nitro Butts - an old game from 2005 that me and my brother made out of oldschool boredom. It’s actually quite a bit of fun and you can even do co-op if you have a gamepad and additional human around.

Tags: butts, co-op, music, pixels, retro, robotron
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Monday, February 25th, 2008
So, I’ve got something to submit (finally)! Not as polished as I’d like, but it’s pretty fun. It’s similar to asteroids, except instead of falling apart helplessly the asteroids fight back. Give it a try! WASD to move, IJKL to shoot.
Source (Install mzscheme and run it with “mzscheme -u black-box.ss”. libSDL, libSDL_image, and libSDL_mixer are required.)
Windows Binary (All libraries included.)


Tags: final, scheme
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Sunday, February 24th, 2008
Bit of a late entry for me, but oh well, here it is anyway:

Download: cubetendo.zip (Updated with trivial fix for ATI cards)
Windows exe and source code included (compiles in Linux). Requires OpenGL 2.0. If it crashes, try running it from a console (updated the zip with a bat file that does this).
Tags: 3D, cubes, cubetendo, final, linux, opengl, SDL, Windows
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Sunday, February 24th, 2008
Howdy!
Here is my entry. It’s basically a cross between robotfindskitten and a generic platformer.


DOWNLOAD: http://kittay.ca/kittay-fydo-LD105.zip (1.0 mb)
Written in C, uses OpenGL. Didn’t have time to make a linux binary, sorry team.
I’m planning on doing a post-compo version, with bugfixes and better level graphics. Also, I’ll incorporate the other 3 mini-songs that I recorded, too.
Enjoy!
EDIT: Note that I’ve created a launchpad project for kittay. So you can file bugs there! Yay!
Tags: cats, final, kittens, kitties, LD10.5 - Unexpected/Surprise, opengl, platformer, robot, robotfindskitten, SDL, SDL_mixer
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Sunday, February 24th, 2008
Hey, so here it is. I managed to learn the basics of OpenGL and integrated with tinypy for a basic gamelett. I totally cheated by recycling one of my old games for the logic in this one. Which, I guess is cool, because I was able to get all that code working with tinypy. It uncovered a couple bugs which I fixed. Anyway, on with the game:
Download the goods - click on “main.exe” to run.
linux folks check out svn://www.imitationpickles.org/ld105/trunk ; python build.py

Tags: final, opengl, tinypy
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Sunday, February 24th, 2008

Ok, I decided to call it ‘ULTIMATE VENGANCE POWER 4: THE LEMON OF JUSTICE, and as a result spent an hour making the title ^_^
anyhoo, instructions are in the game.
the .exe:
ULTIMATE_VENGANCE_POWER_4.zip
the .fla(source):
UVP4_source.fla
Tags: final, LEMON OF JUSTICE
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Sunday, February 24th, 2008
Considered doing something for the compo, but kept getting into other stuff (fun stuff, important stuff, interesting stuff) so time ended up running out. I decided to make a mockup screenshot instead, of something weird that could have been. Maybe. Anyway, behold:

Oh, I also happened to make an asteroids game during the compo… didn’t mean to do that, but technically I guess it could have been an entry. Not quite weird or unexpected perhaps, but at least it’s asteroids. Windows-only.

http://www.cyd.liu.se/~tompe573/asteroids.zip
Now where’s the Inquisition game? Me want play!!!
Tags: asteroids, fat people, mockup, pixels
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Sunday, February 24th, 2008
I’ve finally finished and it is actually a completed game (unlike normal where it’s missing a few vital things such as game play or sounds). It’s a python / pygame / pyOpenGL game but I haven’t managed to build a .exe version as there is some bizarreness with pyOpenGL and py2exe which it is far too late try and fix.

You can download it from http://www.patenall.org/temporary/LudumDare/ExoticInventory.zip, it was developed on Mac OS X but I’ve tested it on windows (while cursing py2exe out) and it appears to work
Notes:
Best method is to come along side a particle by looking at 90deg to you direction of travel and using shift + arrow keys. Then when you’re going at the same speed and are targeted on it shoot it several times.
To turn just use the arrows keys. If you hold shift you will accelerate in that direction so you can strafe. And oh yes, your shots have momentum and push you back when you fire.
Tags: final
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Sunday, February 24th, 2008
Heh, so I still haven’t really found a point to the game, so for now you are a 1970 cutlass trying to collect cows before you get to the finish. If you hit a cat, you lose a cow, because hitting cats is bad! You can also launch off of ramps, which can either be good or bad, depending.
Download Linux/Source here -
Source Version
Download Windows py2exe here -
Windows Version

Tags: cars, cutlass, final
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Sunday, February 24th, 2008
This is the final version of my game. It’s probably, hard, cruel, unbalanced and difficult. It’s wierd and not just because it makes no sense to make a text based defense game like this.
The final file
Tags: CLI, crazy, defense, final, Ludumdare
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Sunday, February 24th, 2008

All done! Already filled with lots of user submissions. I can already tell that making sure submissions work right is going to be murder. But we shall see! It’s pretty awesome already, with multi-part puzzles made by different people.
Play now: http://hamumu.com/maze.php
It requires a Dumb Account to play, but those are free and the most fun thing in the world, so you would be a fool to pass that up.
Tags: final, maze, mysql, php, text adventure, web game
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Sunday, February 24th, 2008

I made a few more updates to my game, so this is the real final release. Enjoy!
The story of “Invasion of the Blobs”:
A satellite orbiting Earth detects a mass of weird lifeforms rapidly heading towards the sun, that seem to collect around a massive green lifeform. Alarmed, and taken completely by surprise, Earth deploys a top-secret spacecraft to destroy weird mass of blobs, and the strange lifeform they collect around.
Source: http://pymike93.googlepages.com/iob-src-final2.zip
Windows: http://pymike93.googlepages.com/iob-win32-final2.zip
Tags: final, pygame, pymike, python
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Sunday, February 24th, 2008

I think this ended up being more of a tech demo than anything. Regardless it’s a silly little thing that could be expanded in the future. I didn’t realize I had ADD so bad
http://whitlark.net/share/ld10.5.zip
arrow keys, x = left punch, c = right punch
Tags: final, qixl
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Sunday, February 24th, 2008
Mr Head and the Cow Drowning is now complete. Or as complete as it will get this weekend. I have many ideas on improvements, but they must, alas, wait. But I’m getting ahead of myself.
As said earlier, the game is about drowning cows to prevent them from dying. Granted, they die anyway, but in a much more nice way, and outside the screen, mostly. Anyway, to drown cows, you must use key 1-5 to select which slot is currently bouncy, which will make any cows falling there to bounce out into the water. If you fail to catch a cow, you lose a life, but if you catch two in a row, you gain a life. You can have ten lives, and if they run out, the game is over.

During the game, Mr Head will observe and give you points and make announcements. He’s the mastermind behind everything, but exactly how is not certain. Do use his combo scheme to get many, many points. I’ve gotten 22 million as best so far. There’s no highscore in this version, but maybe I can add one later.
So, except for what has been told here, and what can be seen, there’s also a fancy intro, and mighty fine sound effects.
You probably want to download Mr Head and the Cow Drowning. Binary and source are included, the binary is for Windows, but with the right libraries and some changes to the makefile, you’ll be alright on other platforms too. Hopefully.
Also, make sure you don’t miss the Banana Ship text adventure non-entry, also made during this warmup.
Tags: arcade, black and white, bouncy, C++, combos, cows, farm, final, GLFW, gravity, humor, intro, lip-sync, moo, Mr Head, opengl, silly, weird, Windows
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Sunday, February 24th, 2008
Unfortunately, the py2exe’d version is raising a eof error when I try to run it so you’ll need to install python or download portablePython to play it. I added some more content and balanced things a little bit. please let me know what you think. If noone likes it I’ll have little reason to improve it.
The zip.
Some transcript of my nonupdated version is after the jump.
(more…)
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Sunday, February 24th, 2008
This is my final release of “Invasion of the Blobs”. I’m not completely happy with it, but oh well… there’s not many changes to the game, but a windows binary is now available. Have fun playing!
Source: http://pymike93.googlepages.com/IOB-final-src.zip
Windows: http://pymike93.googlepages.com/IOB-final-win32.zip

Tags: pygame, pymike, python
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Sunday, February 24th, 2008
I now have a scoring system, combos, and lifes, so you can get game over. And announcements. Here’s a screenshot:

What’s missing yet is some effect for non-bounced cows, lip sync for Mr Head up in the corner when announcements are made, and some balancing.
Things that would be nice, but aren’t top priority yet, is a highscore table (for scores, most drowned, highest combo etc), a nifty pause feature, a skip intro thingy, and possibly web scores, only that probably won’t happend during this weekend anyway.
Tags: combos, log, Mr Head, screenshot
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Saturday, February 23rd, 2008
Decided to try to do something in 3D for pretty much the first time this Ludum Dare (other than some very basic tests and such). Here’s what I’ve got so far:

Just needs some gameplay now..
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Saturday, February 23rd, 2008
Okay, added in being able to run into cows, the Cowabunga bonus if you hit 5 cows in a row, and the ability to launch off the ramps. Your wheels do not properly update with the car, but its just a matter of hacking in the code. I didn’t compile the py2exe because it becomes gigantic, I’ll use pymikes setup and make it smaller later… sleep now.
http://www.geocities.com/cthulhuluke/1970Cutlass0.3.zip

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Saturday, February 23rd, 2008
It’s done! main file and items file . With those two and an installation of python you can play the game. I might make an exe later. It’s not much of a game but each turn you can buy weapons, expand your castle(and soldiers and money sources), train each man once to have better aim, and fire at people. Single letter shortcuts should work. I’m too tired to explain any more.
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Saturday, February 23rd, 2008
So still no real “gameplay” elements, but that should be coming in tonight.
I’m thinking to stick to the weird theme, somehow hitting cows with the 1970 cutlass either speeds you up, turns you into a cow car, gives you bonus points, or sprays milk or something?
The ramps will also launch your car into the air for a little bit of boosted speed, but the trade off is since you’re in the air you cannot get any powerups.
Quick screen of updates, look almost the same but I can also load custom levels now

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Saturday, February 23rd, 2008
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Saturday, February 23rd, 2008
No need for another screen, it would look almost identical to the last. But big big progress. It’s almost entirely done, and I’m quitting for the night. Now, you can walk around in the world, pick up and drop items, and create new rooms. The new rooms even include riddles and the use of items, and new items in them. Riddles and using items are not implemented, but the presence of new items is. The remaining stuff is probably an hour’s work. Then clean up, polish, security enhancements (the big issue with doing a webgame as opposed to a single player one!), and it’s all done. That’s going to be the best part - seeing people stuff it full of new rooms and insanity. This is a really simple project, but it’s going to be a fun one!
Tags: surprise, text adventure, web game
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