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LD 11 :: Weekend of April 18-20 :: Theme :: Minimalist
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Get motivated to compete in the foodphoto compo or timelapse compo!

The Results Are IN!! Congratulations mrfun, mjau, hamumu, and everyone else who competed!!
Time to hand out some trophies!!


Wiering's Archive

Web game

Posted by Wiering
Sunday, April 20th, 2008

I just uploaded my game so it can be played directly from your browser:

Play

EDIT: A minimalist game shouldn’t really need instructions, but (in case it isn’t clear what to do) the objective of the game is to clear the (minimalist) photos by surrounding areas, which you can do by drawing lines with the arrow keys. Don’t let the green balls touch the line you are drawing, also don’t touch it yourself. Once you have cleared 75% of the photo, you win the level. You have unlimited lives.

screenshot4.jpg
screenshot5.jpg

(see my earlier post for the zip with source code)

Final entry

Posted by Wiering
Sunday, April 20th, 2008

Here is my final entry: download (start Game.html to play).

I managed to add some (minimal) music to the game during the last 15 minutes before the deadline!

screenshot3.jpg

Starting to become playable…

Posted by Wiering
Sunday, April 20th, 2008

My flash game is now starting to become a bit playable. I spent way too long on a recursive algorithm to fill up the areas that turned out to be very very slow, but now I use a kind of floodfill instead. The goal of the game is to surround areas so that a picture appears. Now it still needs some enemies.

screenshot2.jpg

I’m back

Posted by Wiering
Sunday, April 20th, 2008

I’m back from the concert, we played Beethoven’s well known 5th symphony (I made a little recording of the opening with my Zoom H2).

When I came home, I had supper right away. Now there is a little more than 8 hours remaining, so I have to start working hard!

rep3.jpg

food6.jpg

First screenshot

Posted by Wiering
Sunday, April 20th, 2008

Last night I was able to spend about six hours on my game. This time I want to make a Flash game, so everyone can run it directly in their browsers. I’m programming it in haXe:

screenshot1.jpg

It’s going slowly, since I haven’t used haXe for quite a while.

This morning I had breakfast and went to the neighborhood fair which is held every year here. In half an hour I have to leave for a concert in Wageningen. I hope to still be able to make some kind of playable game when I’m back.

food5.jpg

fair2.jpg

Time to start working…

Posted by Wiering
Saturday, April 19th, 2008

I’m just back from a rehearsal day with an orchestra, we played Brahms, Mendelssohn, Schumann and Mahler. I made recordings, but this isn’t minimal music so it’s not really usable. People brought their own sandwiches and later we ordered chinese.

Now I can start working on my game…

rep1.jpg

food21.jpg

rep2.jpg

food3.jpg

food4.jpg

Good luck everyone!

Posted by Wiering
Friday, April 18th, 2008

Just woke up and saw that the theme is “minimalist”. I’ll start with some coffee and breakfast, then I’m off to a rehearsal day with the Nijmegen university orchestra, so I’ll have plenty of time to think before I start tonight.

food1.jpg

My desk

Posted by Wiering
Friday, April 18th, 2008

This time, I’m also going to send in photos of food and a time lapse video. I may as well concentrate on these categories, since I probably won’t have enough time to write a decent game. Anyway, here is a photo of my desk.

desk.jpg

Not much time, again!

Posted by Wiering
Monday, April 14th, 2008

Somehow, the timing of these LD competitions is always bad for me (except for LD #6 so far). On Saturday I have a rehearsal day with an orchestra and on Sunday there is this yearly neighborhood fair (or whatever that’s called) and then I have a concert with a different orchestra. I still do plan to participate, I’ll probably have about 8 hours and perhaps some more if I can stay awake long enough.

Maybe some day we can also have date voting (like we have theme voting).

Entry for 30 minutes drawing contest

Posted by Wiering
Tuesday, December 18th, 2007

Theme: “Running out of time!”

runningoutoftime.jpg

Final entry, unfinished

Posted by Wiering
Sunday, December 16th, 2007

Unfortunately, I didn’t have as much time as I had hoped today, so I wasn’t able to finish the game. However, it is partly playable, so I’m sending it in anyway.

ld10-6.png

Link (exe and source): Duck.zip

(The source uses a modified version of TileMap.bmx, which I made last year and published on the Blitz site as a tutorial).

Overlapping tiles

Posted by Wiering
Sunday, December 16th, 2007

Not much progress yet, but at least I have an idea what to make now. I’m using overlapping tiles:

ld10-5.png

Back again

Posted by Wiering
Saturday, December 15th, 2007

I’m back from the concert, we played Beethoven, Brahms, Buxtehude, Weill and some others. Here are some pictures:

ld10-2.jpg

ld10-3.jpg

ld10-4.png

Concert

Posted by Wiering
Saturday, December 15th, 2007

Unfortunately I have to leave now, I’m playing the double bass in a concert tonight (with a symphony orchestra and choir). Of course I’ll be making a recording on minidisc, which might be useful for background music in my game :) .

Still not sure what to make

Posted by Wiering
Saturday, December 15th, 2007

Five hours after waking up and finding out what the theme is, I still haven’t been able to come up with a good idea. I’m kind of surprised that so many people voted for “chain reaction”. Anyway, this is probably going to be some kind of puzzle/action game with bombs, so I started implementing some basic tile stuff.

ld10-1.png

Candles

Posted by Wiering
Sunday, December 2nd, 2007

This was my entry for the LD #6 contest, “Light and Darkness”. In this small platform game, your goal is to avoid the rain drops and light up all the candles in each level.

Unfortunately, I didn’t finish the game in time, so you can’t actually complete a level (I spent too much time drawing the graphics).

candles.jpg

The game was programmed in Delphi (using the DelphiX library) and I used Tile Studio for the graphics. You can find more screen shots and download the game (and source code) here.


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