PoV's Archive
Mini Mal Awarded by illume on April 19, 2008 | Loves the Sickness Awarded by PoV on April 9, 2008 | Award in a box Awarded by mjau on March 29, 2008 |
The Gourmand Food Prize | Old-timer Award | Canuckistani Secret Service Medal Awarded by Hamumu on November 26, 2007 |
Tuesday, April 22nd, 2008
Until Phil gets around to fixing the link, give this a try.
/ludum/category/ld11/?tag=final+final&mythumb_nav=1
This should display the final entries grid, excluding the food pictures. Not sure why its final+final, but it works.
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Sunday, April 20th, 2008
My junky 2 and a half hour game.
Micro Macro

- Left mouse button shoots.
- Right Mouse button gravitates shots (worth more points).
- WASD/Arrows moves the cursor. DVORAK friendly.
Includes Source. Allegro and C++.
If you’re feeling competitive, post your high scores in the comments. 
Tags: final
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Sunday, April 20th, 2008
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Sunday, April 20th, 2008
I figure 48 hours is too much. So I started an hour ago.

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Sunday, April 20th, 2008
Well, so much for those 14+ hours I was going to have. A mere 5 left to go.
The PC Engine Duo (TurboGrafx-16 + CD) I picked up yesterday has been nothing but trouble. Didn’t come with a video cable, which was fine. So I took a couple hours to build one. No problem.
But immediately following building the cable, I go see if I can at least power the system on. Oh wait! The system doesn’t power on! Splendid!
So one thing lead to another. I discovered the power connector was bad, only passing one signal through it. No problem. Any easy fix. Dropped a new connector in it’s place, being sure to compensate for tip change on the power supply. A bunch of triple/quadruple checks later, poundings of the run button, still nothing.
Checked the board for bad caps. I can’t find a single leak anywhere. I did discover evidence that somebody else has been inside this system before. Grumble.
So anyways, this has been keeping me angry and occupied. Hangry perhaps too. So hangry, I didn’t photograph my lunch/breakfast.
I’m done fudging with it for now, as I wait to be authorized in a community where I can hopefully ask some questions.
Bleah.
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Saturday, April 19th, 2008
Twice the food ’cause I’ve been busy!!!
Anyways, day got off to a crappy start. Overslept huge, going on 2 PM. Well maybe only a couple hours over, but I’d planned on only 5-6 hours of sleep instead of 10.
But I started my day right, with cereal.

Part of this complete breakfast.
Then somehow it was 6 PM, and I’d made plans to go pick up a PC Engine Duo from a guy in town. Turns out I went to college with him. What are the odds of that?
Going on 8 PM, I wasn’t really in the mood to cook. Had I seen Erik’s pizza photo beforehand, I would have run out to Little Caesars. Instead, we had leftovers.

Fajitastic leftovers!
I thought I’d shake things up going with a can of Sprite instead of orange juice. It’s been months since I’ve had pop in the fridge, it’s been a nice change of pace.
So now, all my errands are done. It’s going on 9 PM (24+1 hours to go). I’m not quite sure where I stand with my entry. I have a couple hours tonight, and if I sleep well, 14 tomorrow. I’m gonna say no entry, just in case I miraculously pull something off tomorrow, I’ll be a hero.
Ta ta ladies.
Tags: foodphoto
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Friday, April 18th, 2008
OK, forget that last arrangement. This ones much better.
Standard Theme (Day1b).mp3
(EDIT: OOPS! Wrong link!)
It could use many tweaks, but I’m much happier with the direction this is going. Remember, each change is roughly the soundtrack for a level.
Ideally, each level is a “page” from a story. The glitch part is where something happens. If I was really cool, I’d say something like the guitar represents the villain, but really at the moment it’s just several melodic layers I think sound neat.
Tags: audio, mockup
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Friday, April 18th, 2008
Done for the day.
Spent the better half of the evening playing around in Ableton Live. I had the idea of writing a song that’d progress to the next part after each micro sized level. Here’s what I ended up with, arranged linearly.
Standard Theme (Day1).mp3
Sheeat… I’m not sure I wanted quite such a dark tone. Now I gotta make a game suit that mood.
Tags: audio, mockup
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Friday, April 18th, 2008
When are these?

Are you showing?

Tags: mockup, screenshot
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Friday, April 18th, 2008
Trophies please.

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Friday, April 18th, 2008
Not much different from last year. About the only thing I’ve added was an Intel Mac Mini, and that was yesterday.

And as always, my library. Slightly reorganized. I’ve got a stack of junk books in my closet that have no value. I’ve checked, $2 on Amazon if that.

Finally, the alcove. It’s been a long time since I’ve shown the alcove. Recently I’ve been acquiring some older game consoles I didn’t have. The Commodore 64 you see here is my baby, the one I grew up with. I picked up another recently (not shown) for it’s floppy drives, since my stupid drive mocks me with it’s clickings. New to the picture are a classic toaster style NES, two Sega Genesis (one up top, one beside the SNES), a 32x, a Sega CD (on top), and the dresser is new. The dresser I’ve packed and bagged all kinds of bits. Wires, power supplies, handheld gaming systems, controllers, etc. Maybe a sandwich too. Something sure smells funny in the alcove.

That’s all for now.
We’re coming up on 2 hours. Hurry up and post yours people!
Tags: deskphoto
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Friday, April 18th, 2008
Tonight for dinner we’re having Fajitas. Here’s how PoV makes them.

Acquire and cook chopped chicken breast in a large saucepan. I leave the acquisition up to your imagination.

Add chopped onion, red pepper, and spices.

Wrap in tortillas, and serve hot. To make them extras special, add Tabasco sauce and serve with a cool glass of orange juice.
Bon Appétit!
Tags: foodphoto
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Friday, April 18th, 2008
Let the games begin.
I’m kicking myself. I BBQ’d up this lovely plate of Lamb Skewers, with a side of rice. Halfway through eating, I realized *Oh noes*! Food Photos!
It plate wasn’t pretty no more, so I didn’t bother photographing that. Instead, here’s a photograph of the leftover rice in a plastic container.

The rice has a bit of a yellow hue to it. I added a little bit of chicken soup base to the water, for flavor. Twas tasty.
Ladies and gentlemen. It has begun.
Tags: foodphoto
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Wednesday, April 16th, 2008
Tags: motivation
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Wednesday, April 16th, 2008
Tags: motivation
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Wednesday, April 16th, 2008
Again, I’m probably not going to officially enter this time. I’ve busily been working on a tool that’d be very helpful in rapid prototyping/Ludum Dare, but I’m almost 100% sure it wont be ready for use by Friday night.
But just in case, here’s the latest version of my C++ Library. All kinds of crap to be found inside, including:
- Serialization library with compression, endian features, and MD5/SHA1 hash support.
- Directory tree caching, stream framework.
- Vector and Matrix math classes.
- Point vs. Sphere, Rectangle, Polygon tests and analysis
- Some string functions.
- Whitespace delimited text file tokenizer.
- Various Grid/Tile Map operations and analysis.
- A couple functions for drawing Allegro geometry transformed by a Matrix.
- The “useful” headers & source files from boost, BZip, LZMA, MD5, SHA1, ZLib
- Extra crap that I’ve just not got around to refactoring yet.
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Monday, April 14th, 2008
Well I’m not new, and know I wont have a chance to enter. I’m here for the free booze.
Bottoms up!
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Sunday, April 13th, 2008
I’ll get back to the series eventually. I was expecting to work and talk about new engine stuffs. Between some spontaneous stuff, taxes, and a week of illness, I’ve not touched anything “next” since early last month.
In other news, Ludum Dare 11 is this Friday. I’ve been too busy to really get [...]
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Friday, March 28th, 2008
Here’s a green box.

Here’s a red box.

Here’s a yellow box!

Here’s George Clooney.

Here’s George Clooney in a yellow box!

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Tuesday, March 4th, 2008
Ballistic Force wasn’t a long project, but development was dense.
Early on, I attempted a poorly conceived idea of creating densely constructed particle landscape. I wanted a system sort of like molecular/planetary attraction to keep scenery together, and allow clumping like a cartoon snowball rolling down a hill. It might have worked on something [...]
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Monday, March 3rd, 2008
This next engines name and story is a little complicated.
Game development became a constant burn out for me. Since finishing Secret Agent Barbie (Gameboy Advance) and Polly Pocket (Gameboy Advance), it became clear to me the only thing keeping me going was my fascination with new platforms. Certainly not the subject matter.
After we [...]
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Saturday, March 1st, 2008
Over the years, I’ve given names to game engines I’ve worked on. Most of my professional experience has been working on platformers and mini-game collections. Mini-games rarely share much in common, so by engines I’m referring to platformers, or engines for games very much like platformers.
I’d like to start talking about [...]
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Friday, February 29th, 2008
February 29th! How could I not say something today.
Just what to say is the question.
Blogging in the past, I’ve noticed the tendency to want to turn the blog in to something. A community, articles and subjects, talk-back, and all that stuff. And that’s great and all, but it’s a lot of work [...]
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Friday, February 22nd, 2008
Ok! I’m here. I’m ready. I made it.
My goal for this weekend isn’t so much to build a game, but to do a Lua implementation. I powered through the literature and some articles earlier in the week, so I know what I want to do with it (object specialization scripting and an experiment with cut-scene scripting). And if I’m lucky, my test scripts might turn in to a mini game, for the compo.
Fun fun!
Posted in LD10.5 - Unexpected/Surprise | 1 Comment »