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LD 11 :: Weekend of April 18-20 :: Theme :: Minimalist
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Get motivated to compete in the foodphoto compo or timelapse compo!

The Results Are IN!! Congratulations mrfun, mjau, hamumu, and everyone else who competed!!
Time to hand out some trophies!!


PoV's Archive

Mini Mal
Awarded by illume on April 19, 2008
Loves the Sickness
Awarded by PoV on April 9, 2008
Award in a box
Awarded by mjau on March 29, 2008
The Gourmand Food Prize
Awarded by philhassey on December 18, 2007
Old-timer Award
Awarded by philhassey on December 2, 2007
Canuckistani Secret Service Medal
Awarded by Hamumu on November 26, 2007

How to view Final Entry grid without food

Posted by PoV
Tuesday, April 22nd, 2008

Until Phil gets around to fixing the link, give this a try.

/ludum/category/ld11/?tag=final+final&mythumb_nav=1

This should display the final entries grid, excluding the food pictures. Not sure why its final+final, but it works.

Micro Macro

Posted by PoV
Sunday, April 20th, 2008

My junky 2 and a half hour game.

Micro Macro

Shooty!

  • Left mouse button shoots.
  • Right Mouse button gravitates shots (worth more points).
  • WASD/Arrows moves the cursor. DVORAK friendly. :)

Includes Source. Allegro and C++.

If you’re feeling competitive, post your high scores in the comments. :)

Gwahahaha!

Posted by PoV
Sunday, April 20th, 2008

pov-ld11-shot02.png

Two and a half hour compo? Sure!

Posted by PoV
Sunday, April 20th, 2008

I figure 48 hours is too much.  So I started an hour ago.

Bzowapppa!

Bah! Stupid PC Engine!

Posted by PoV
Sunday, April 20th, 2008

Well, so much for those 14+ hours I was going to have.  A mere 5 left to go.

The PC Engine Duo (TurboGrafx-16 + CD) I picked up yesterday has been nothing but trouble. Didn’t come with a video cable, which was fine. So I took a couple hours to build one. No problem.

But immediately following building the cable, I go see if I can at least power the system on. Oh wait! The system doesn’t power on! Splendid!

So one thing lead to another. I discovered the power connector was bad, only passing one signal through it. No problem. Any easy fix. Dropped a new connector in it’s place, being sure to compensate for tip change on the power supply. A bunch of triple/quadruple checks later, poundings of the run button, still nothing.

Checked the board for bad caps. I can’t find a single leak anywhere. I did discover evidence that somebody else has been inside this system before. Grumble.

So anyways, this has been keeping me angry and occupied. Hangry perhaps too. So hangry, I didn’t photograph my lunch/breakfast. :(

I’m done fudging with it for now, as I wait to be authorized in a community where I can hopefully ask some questions.

Bleah.

PoV Food - Double Feature!

Posted by PoV
Saturday, April 19th, 2008

Twice the food ’cause I’ve been busy!!!

Anyways, day got off to a crappy start.  Overslept huge, going on 2 PM.  Well maybe only a couple hours over, but I’d planned on only 5-6 hours of sleep instead of 10.

But I started my day right, with cereal.

Part of this complete breakfast.

Part of this complete breakfast.

Then somehow it was 6 PM, and I’d made plans to go pick up a PC Engine Duo from a guy in town.  Turns out I went to college with him.  What are the odds of that? :)

Going on 8 PM, I wasn’t really in the mood to cook.  Had I seen Erik’s pizza photo beforehand, I would have run out to Little Caesars.  Instead, we had leftovers.

A taste of yesterday

Fajitastic leftovers!

I thought I’d shake things up going with a can of Sprite instead of orange juice.  It’s been months since I’ve had pop in the fridge, it’s been a nice change of pace.

So now, all my errands are done.  It’s going on 9 PM (24+1 hours to go).  I’m not quite sure where I stand with my entry.  I have a couple hours tonight, and if I sleep well, 14 tomorrow.  I’m gonna say no entry, just in case I miraculously pull something off tomorrow, I’ll be a hero.

Ta ta ladies.

Your song sucks, sing me a better one

Posted by PoV
Friday, April 18th, 2008

OK, forget that last arrangement. This ones much better.

Standard Theme (Day1b).mp3

(EDIT: OOPS! Wrong link!)

It could use many tweaks, but I’m much happier with the direction this is going. Remember, each change is roughly the soundtrack for a level.

Ideally, each level is a “page” from a story. The glitch part is where something happens. If I was really cool, I’d say something like the guitar represents the villain, but really at the moment it’s just several melodic layers I think sound neat.

Sing me a song

Posted by PoV
Friday, April 18th, 2008

Done for the day.

Spent the better half of the evening playing around in Ableton Live. I had the idea of writing a song that’d progress to the next part after each micro sized level. Here’s what I ended up with, arranged linearly.

Standard Theme (Day1).mp3

Sheeat… I’m not sure I wanted quite such a dark tone. Now I gotta make a game suit that mood.

When

Posted by PoV
Friday, April 18th, 2008

When are these?

Fourth placed interest forgotten wavelet

Are you showing?

See me now, see me again

Done!

Posted by PoV
Friday, April 18th, 2008

Trophies please.  ;)

darkred.png

PoV Desk, Books, and More

Posted by PoV
Friday, April 18th, 2008

Not much different from last year. About the only thing I’ve added was an Intel Mac Mini, and that was yesterday.

Where shite gets done… or doesn’t get done… when I’m feeling lazy.

And as always, my library. Slightly reorganized. I’ve got a stack of junk books in my closet that have no value. I’ve checked, $2 on Amazon if that.

And I’ve read them all too!!! … sorta

Finally, the alcove. It’s been a long time since I’ve shown the alcove. Recently I’ve been acquiring some older game consoles I didn’t have. The Commodore 64 you see here is my baby, the one I grew up with. I picked up another recently (not shown) for it’s floppy drives, since my stupid drive mocks me with it’s clickings. New to the picture are a classic toaster style NES, two Sega Genesis (one up top, one beside the SNES), a 32x, a Sega CD (on top), and the dresser is new. The dresser I’ve packed and bagged all kinds of bits. Wires, power supplies, handheld gaming systems, controllers, etc. Maybe a sandwich too. Something sure smells funny in the alcove.

Super secret goods storage goodness goody good!

That’s all for now.

We’re coming up on 2 hours. Hurry up and post yours people!

PoV Food - 3 hours until start

Posted by PoV
Friday, April 18th, 2008

Tonight for dinner we’re having Fajitas. Here’s how PoV makes them.

Steamy

Acquire and cook chopped chicken breast in a large saucepan. I leave the acquisition up to your imagination.

Ahhhhh

Add chopped onion, red pepper, and spices.

Eat it!  Eat it up!  Nom nom!

Wrap in tortillas, and serve hot. To make them extras special, add Tabasco sauce and serve with a cool glass of orange juice.

Bon Appétit!

PoV Food - 8 hours until start

Posted by PoV
Friday, April 18th, 2008

Let the games begin.

I’m kicking myself. I BBQ’d up this lovely plate of Lamb Skewers, with a side of rice. Halfway through eating, I realized *Oh noes*! Food Photos!

It plate wasn’t pretty no more, so I didn’t bother photographing that. Instead, here’s a photograph of the leftover rice in a plastic container.

Mmm Mmm… Ricey.

The rice has a bit of a yellow hue to it. I added a little bit of chicken soup base to the water, for flavor. Twas tasty. :)

Ladies and gentlemen. It has begun.

Sleep is for the weak

Posted by PoV
Wednesday, April 16th, 2008

Wake up damn it

Audio Motivation

Posted by PoV
Wednesday, April 16th, 2008

Bad ass chip tunes

PoV’s LD11 Library

Posted by PoV
Wednesday, April 16th, 2008

Again, I’m probably not going to officially enter this time. I’ve busily been working on a tool that’d be very helpful in rapid prototyping/Ludum Dare, but I’m almost 100% sure it wont be ready for use by Friday night.

But just in case, here’s the latest version of my C++ Library. All kinds of crap to be found inside, including:

  • Serialization library with compression, endian features, and MD5/SHA1 hash support.
  • Directory tree caching, stream framework.
  • Vector and Matrix math classes.
  • Point vs. Sphere, Rectangle, Polygon tests and analysis
  • Some string functions.
  • Whitespace delimited text file tokenizer.
  • Various Grid/Tile Map operations and analysis.
  • A couple functions for drawing Allegro geometry transformed by a Matrix.
  • The “useful” headers & source files from boost, BZip, LZMA, MD5, SHA1, ZLib
  • Extra crap that I’ve just not got around to refactoring yet.

Granpa

Posted by PoV
Monday, April 14th, 2008

Well I’m not new, and know I wont have a chance to enter. I’m here for the free booze.

Bottoms up!

Ludum Dare #11 - This Friday

Posted by PoV
Sunday, April 13th, 2008
I’ll get back to the series eventually. I was expecting to work and talk about new engine stuffs. Between some spontaneous stuff, taxes, and a week of illness, I’ve not touched anything “next” since early last month. In other news, Ludum Dare 11 is this Friday. I’ve been too busy to really get [...]

Cubicness

Posted by PoV
Friday, March 28th, 2008

Here’s a green box.

Box1

Here’s a red box.

Box2

Here’s a yellow box!

Box3

Here’s George Clooney.

Cloony1

Here’s George Clooney in a yellow box!

Cloony2

Engines, Names and Evolution - Part 3

Posted by PoV
Tuesday, March 4th, 2008
Ballistic Force wasn’t a long project, but development was dense. Early on, I attempted a poorly conceived idea of creating densely constructed particle landscape. I wanted a system sort of like molecular/planetary attraction to keep scenery together, and allow clumping like a cartoon snowball rolling down a hill. It might have worked on something [...]

Engines, Names and Evolution - Part 2

Posted by PoV
Monday, March 3rd, 2008
This next engines name and story is a little complicated. Game development became a constant burn out for me. Since finishing Secret Agent Barbie (Gameboy Advance) and Polly Pocket (Gameboy Advance), it became clear to me the only thing keeping me going was my fascination with new platforms. Certainly not the subject matter. After we [...]

Engines, Names and Evolution - Part 1

Posted by PoV
Saturday, March 1st, 2008
Over the years, I’ve given names to game engines I’ve worked on. Most of my professional experience has been working on platformers and mini-game collections. Mini-games rarely share much in common, so by engines I’m referring to platformers, or engines for games very much like platformers. I’d like to start talking about [...]

Sugar Magnet

Posted by PoV
Friday, February 29th, 2008
February 29th! How could I not say something today. Just what to say is the question. Blogging in the past, I’ve noticed the tendency to want to turn the blog in to something. A community, articles and subjects, talk-back, and all that stuff. And that’s great and all, but it’s a lot of work [...]

Scripting Weekend

Posted by PoV
Friday, February 22nd, 2008

Ok! I’m here. I’m ready. I made it.

My goal for this weekend isn’t so much to build a game, but to do a Lua implementation. I powered through the literature and some articles earlier in the week, so I know what I want to do with it (object specialization scripting and an experiment with cut-scene scripting). And if I’m lucky, my test scripts might turn in to a mini game, for the compo.

Fun fun!


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