Some documentation
Here is some longoverdue documentation for the Windows version. I only realized yesterday that the README file was not included in the Windows release (and even it was, it would have been unreadable due to different end-of-line conventions between Linux and Windows).
To save everybody from having to download the 6MB package again, I am just posting a separate README.TXT.
Just to highlight it, you can create new globs on the right hand side of the screen by pressing NUMPAD 1 - NUMPAD 4 the elemental type of the summoned glob corresponds to the order of the runes on the control panel, so NUMPAD 1 summons a Water glob, NUMPAD 3 summons a Fire glob. If the game was finished globs would rush at you in pre-configured waves, but I didn’t get that far.
In addition, here is a screenshot showing the relationships between the 4 elements:

Red lines indicate how runes (and once implemented, globs) are activated by different elements. If an Air glob walks onto a Fire rune, a fire reaction will ensue. If an Air rune is triggered by a Water glob and there is a Fire rune in the area of effect of the resulting Air reaction, the Fire rune will be triggered by the Air reaction.
The green arrows shows against which elements globs are resistant. Air cannot harm Earth and vice versa. Water cannot be harmed by Fire, but Fire can be harmed by Water.













