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LD 11 :: Weekend of April 18-20 :: Theme :: Minimalist
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Get motivated to compete in the foodphoto compo or timelapse compo!

The Results Are IN!! Congratulations mrfun, mjau, hamumu, and everyone else who competed!!
Time to hand out some trophies!!


mrfun's Archive

Five Minute Merit
Awarded by philhassey on April 30, 2008
The "The Cake is a Lie" Award
Awarded by keeyai on April 22, 2008
First to escape from Minimalist Island!
Awarded by mjau on April 21, 2008
Bread X3 Award
Awarded by PoV on April 18, 2008
Murfin Award
Awarded by fydo on December 18, 2007
Love-Wife Cookery Award
Awarded by SteelGolem on December 18, 2007

Paper modeling kicks buttocks

Posted by mrfun
Tuesday, May 6th, 2008

Why buy your kid toys when you can make ‘em? Fun to construct and play with - and no guilt when you chuck ‘em into the trash!

Cosmo and I have a moderately cool town going on:

Of course Akiko saw what we were doing and totally put us to shame with a super detailed 9 page fish-market design she found:

All you need is the right paper and a color printer! All the designs are free.

Man, I can’t wait for 3D printers to make it big…

PS: My LD48 entry won! I want to put together a post-comp “special edition” and do the things I ran out of time on, hope to get to that soon. Damn my laziness.

Strong AI available in two new delicious flavors

Posted by mrfun
Tuesday, April 22nd, 2008

robot.jpg
Alert!

I’ve added Mac and Linux builds of my game Strong AI so all the world can enjoy the fun of indiscriminately killing!

Strong AI - Timelapse

Posted by mrfun
Sunday, April 20th, 2008

Youtube timelapse video

Too fuzzy?? Try the high quality version here. (24 MB)
Music is a game remix of an amiga game, title: Nikamota - [Nicky Boom] Coming of Age(In the Club)

Strong AI - Final

Posted by mrfun
Sunday, April 20th, 2008

gameshot_final.jpg

One of many robots standing in a steamy room assembling devices, you suddenly drop your tools and walk away from your bench.

Who are you? Why are you here? Where are you going?

Without help of any kind you’ll have to figure out how to survive in this strange mechanical world. Your best clues are the ominous messages over the intercom from “The Master“.

Recommend controller: XBOX 360 pad, or similar. Keyboard also works though.

UPDATED: Now with Linux/OSX builds too.

Download for the system of your choice:

Windows - Ubuntu - Mac

Timelapse: youtube, high quality (24 MB)

PS: A big thanks to my wife and kid for letting dad ‘play’ with his friends all weekend

Strong AI

Posted by mrfun
Sunday, April 20th, 2008

Description:

One of many robots standing in a steamy room assembling devices you suddenly drop your tools and walk away from your bench.

Who are? Why are here? Where are you going?

Without help of any kind you’ll have to figure out how to survive in this strange mechanical world. Your best clues are the ominous messages over the intercom from “The Master”.

Intrigued? Of course you are! I can’t give away any more than that, as part of the fun is starting completely ‘in the dark’ and figuring out what is going on, without text/story, etc.

I was messing around with resolutions and everything is working smoothly, so if you happen to have a 1920X120
monitor you’re in luck, as it will allow you to view more play area at once.

gameshot3.png

Well, I’m hitting the sack now.

I’ll have a few hours before the deadline after waking up to fight with musagi and see if I can get some music going. G’night.

PS:  You might think I was trying to do some kind of visual minimalist thing but uh.. that’s just how bad I draw.

Off to a slow start this morning

Posted by mrfun
Saturday, April 19th, 2008

dogs.jpg

While it doesn’t compare to mountain climbing and concert performances we had some outdoor action too… today we had to walk our dogs down to the park to get their shots.

akiko_and_cosmo.jpg

Success!

Time to start working on enemies, hoping to have some that crowd you (touch damage) and some that shoot, turrets or something.

The first day wraps up in the GMT +9 area

Posted by mrfun
Saturday, April 19th, 2008

The day is over already?!

I’m sort of doing Bezerk meets Portal - trying to take what made those games fun and strip it to the core. After hours of fiddling with my sound recording stuff I ended up doing text to speech for the 15 riveting ’story points’.. now can I get them all into the game tomorrow?!

Btw, I’m using this neat 2D gamemaker that some cool guy made.   It’s higher level than what I usually use for LD (vanilla Clanlib) but it’s really nice being able to focus on story/gameplay without worrying about little crap all the time.  Although I did spend like 3 hours adding some missing joystick stuff, erm.

game_shot2.jpg

Dinner!

Posted by mrfun
Saturday, April 19th, 2008

Homemade gyoza and some Sapporo beer, cheers to GB.

sat_dinner.jpg

First screenshot

Posted by mrfun
Friday, April 18th, 2008

Hmm.. what could it be???

game_shot1.jpg

Lunch pic

Posted by mrfun
Friday, April 18th, 2008

Akiko decided to make a traditional Japanese lunch. About half the things on display are edible by my standards (stay faaar away from those bean things), so I’m still hungry.

sat_lunch.jpg

Ludumdare 11 48HR game making competition!

Posted by mrfun
Friday, April 18th, 2008

It’s that time again!  The ludumdare 48 tests your game making mettle.

Well, the competition just started and the theme is “minimalist”.  Hrmmm.

Akiko is providing logistical support in the form of delicious meals which will also be documented.

You can watch my (lack of?) progress in real time here!

Let the food commence!

Posted by mrfun
Friday, April 18th, 2008

sat_breakfast.jpg

Breakfast!  That’s my “science cup”, I can’t start the day without it.

The preparation phase!

Posted by mrfun
Friday, April 18th, 2008

After all the metagame of LD, desk, food, timelapse, etc, will we have enough time to make any games? :D

mrfun_desk_ld11.jpg

The cans are black coffee, a new technique I’m trying for dealing with ‘downtimes’.  Hmm.. we should contact these companies for sponsorship.

When every second counts

Posted by mrfun
Monday, April 14th, 2008

LD Elfin

You won’t believe what my dog did…

Posted by mrfun
Friday, January 18th, 2008

Last week my mom sent me a picture of a ’surprise’ her dog did that had a suspiciously interesting shape. Not to be outdone, I sent her a few of my own. I mean, my dog is even more special.

That’s one smart dog.My mom’s name

Ok, if you hadn’t guessed, these we not exactly totally natural. I used 3dsMax and a font called poo. The text was extruded, a smooth modifier applied, then a material with ‘noise’ applied to the bump and displacement properties.

The possibilities are endless! Well.. I guess what I did is pretty much the end, actually.

Smartcropper V2.00 released

Posted by mrfun
Wednesday, January 16th, 2008

A while back I wrote a freebie utility that checks a series of images and then crops them all to the smallest enclosing rect.

In my BREW phone game making adventures, I had single-image horizontal sprite strips that were wasting a lot of space and added features to handle finding the smallest enclosing rect and writing out an optimized version of the image.

Smart cropper v2 example

8 bit support, color key support (can be used instead of alpha) and some examples were also added.

Download SmartCropper V2.00 with source and examples

Hero School RTSoft gamelet available

Posted by mrfun
Tuesday, January 1st, 2008

What do programmers do to keep their game programming chops up to snuff? They get together with friends and see who can write a complete game (including making the sound and art) over a weekend in the Ludumdare 48!

The game I made is sort of Bomber man but instead of bombing, you dodge and disarm bombs while saving these sort of nasty looking girls.

Hero School

Only download this if you’re comfortable with using files from a .zip and won’t get angry at an occasional expletive.

Download the full ready-to-run game (with C++ source code also included) here. (1.6 MB, for Windows)

You can see my development log here.

If for some reason you want to compile it (like to get it running under linux or OSX, you would need Clanlib)

Hero School Final

Posted by mrfun
Sunday, December 16th, 2007

Hero School is an arcade game that forces you to nimbly avoid, disarm or block bombs while navigating terrain to rescue alarmingly ugly girls who tend to say snide things to you.

It’s sort of Bomberman with new play mechanics, you don’t throw bombs, you avoid/disarm them.

Each level has different rules or items in place.

Yeeehaw!

Heroes can’t cross water but fire sure does.

What a good looking hero!

Hero School

Download game with source for Windows
(will think about doing a linux/OSX build too.. hrm)

Postmortem comments:

This was a really difficult competition for me because my brand new computer arrived RIGHT BEFORE it started and I had to constantly fight the urge to go set it up! Yeah, that’s dedication.

Game tuning

Posted by mrfun
Sunday, December 16th, 2007

hero_school_a.jpg

Have made a lot of progress, today has been mostly boring to code stuff like a level selector and GUI and few fun things like designing maps.

I’ve setup five test levels, each with vary different parms so I can get a feel for what works and what doesn’t.  For instance, bombs with flames spreading fast or slow, being able to build/destroy walls, diffuse bombs, and so forth.

I had numbers counting down on bombs and counting up on people (protect them for a higher score) but removed it because it was just visually distracting.  Now the bombs have a sequence of fall, blink red, blink fast.  Same info, easier on the brain!

I’m sort of burned out now so I’m done for tonight, hope to look it over with a fresh eye tomorrow before uploading the final.

Dinner

Posted by mrfun
Sunday, December 16th, 2007

Quote from my wife: “But will my dinner beat Hamumu’s?” (she saw his dinner pics… I think she just made this personal. Very personal. Be afraid.)

dinner1.jpg

Lunch pics!

Posted by mrfun
Saturday, December 15th, 2007

Hmm, after I told my wife that we were sort of having a food competition too, suddenly the meals got fancier. :)

nabe_before.jpg

Nabe with shimifuri Kobe beef!

nabe_after.jpg

This beer should help me code better!

cookies.jpg

Fresh baked cookies for dessert.

After all that, now I just feel sleepy…!

Conclusion of day 1

Posted by mrfun
Saturday, December 15th, 2007

kid1.png

Here is my “schoolgirl” sprite.  Not too shabby!

Well, it’s the end of day 1 for me so here’s where I stand:

  • Bombs explode
  • Player can run around
  • Using sounds made with DrPetters awesome sfxr app like oh, 99% of the rest of ya bastids!  Hope to augment this with some mic stuff later.
  • Need to add the items, walls, win/lose, levels, etc

explosions.jpg

Goodnight and good luck!

Bombs

Posted by mrfun
Saturday, December 15th, 2007

bomber_crap.jpg

Ok, bombs in and smoothly chain exploding with Bomber-man-like mechanics.  It’s sort of mesmerizing to stare it.

But wow, isn’t that five frame explosion anim I did crap?

Lot more to do to turn it into a unique and possibly offensive game though.

An idea. Sort of.

Posted by mrfun
Friday, December 14th, 2007

game_bg.jpg

Yes,  a game screen consisting of a boring-ass grid.

I think I’m going to be really original and base my idea around… BOMBS! Erm, yes.

The idea is to cross bomber-man style chain exploding (tweaked to be slower though…) with saving children from fire by building walls and things.


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