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LD 11 :: Weekend of April 18-20 :: Theme :: Minimalist
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matrin's Archive

Simple maze

Posted by matrin
Sunday, April 20th, 2008

Well my pathethic attempt was finished. The actual game was decided in the last two hours. :P

There are some instructions in the game, and more detailed in the added readme file. Also to compile the source code, compile the only cpp file, it should work anywhere as I only used standard C++ lib’s.

source code

ubuntu bin 

Ill change the links, I momentarily couldn’t access my usual FTP server.

screenshot

food for thought

Posted by matrin
Friday, April 18th, 2008

slika005.jpg

Some ice-cream to get me in a good mood. I’m just gonna treat it as a normal saturday until i get an idea. So far going as planed. :D

day one: breakfast

Posted by matrin
Friday, April 18th, 2008

Well here my sadly boring breakfast, half through. Now i gotta think of something interesting, this meal didn’t help.boring

rejoice

Posted by matrin
Friday, April 18th, 2008

Minimalist, perfect. The very essence of me. I think this is gonna get done. But first breakfeast. And take a picture.

Plan

Posted by matrin
Friday, April 18th, 2008

Keep it simple. Thats the plan. All of it. :P

Been also thinking about making te game in the console, but that will take extra creativity to make it fun. It be something diferent. Just wanna finish this time, doesn’t matter how.

 

 

Three times is the chram

Posted by matrin
Tuesday, April 15th, 2008

Thats my moto for the upcomming competition. That and enthusiasm will have to push me up a steap hill, to finish the game. But for now, all i can do is vote and hope for a good theme.

Good luck to all

:D

Doesn’t look good

Posted by matrin
Sunday, December 16th, 2007

screenshot-ludum-dare-10-1.png

This is what i got so far. One movable circle (red) and a bunch of black circle’s randomly generated and flying across the screen. I would still need to do collision detection and explosions until i have an ugly and sucky game. I don’t think i will finish, but it was an effort. My second ludum ending as porly as my first one. Oh well, three time is a charm.

end of day 1

Posted by matrin
Saturday, December 15th, 2007

 First in-game screen shot. The projectiles move, the ship is controlable. Allthough

i am probably behing my unwritten schedule, i’m kinda happy i got this far.

Just need to add the explosion’s and build some kind of collision detection. I thought it

through so this maybe even be submitable till the end of the comp, but it doesn’t stand

much of a chance. Time to get some sleep, I’ll fill in the lost time tomorow, with some

energy drinks or coffe and an all nighter, if need be. :)

screenshot-ludum-dare-10.png

the idea

Posted by matrin
Saturday, December 15th, 2007

 A lot of you have already done so much. (O_O) It’s a litlle intimidating.

All i have to show so far is my idea (and some code, but you don’t wanna see that). I didn’t have a lot of good ideas for this one, so the best of them wasn’t realy oroginal.

You have you ”ship” (pod or whatever), and you have to avoide getting

close to any projectiles, that are wooshing by. When a projectile gets close

to you or another projectile, it explodes, creating an explosion. If you get in

reach of it, you lose health. If another projectile gets in the area of the explosion

it explodes, creating a secondary bang.

You ”ship” will be able to shot projectiles of its own, allthough they will be much

less powerfull, but will be able to destroy other projectiles. This is where you will gain points.

I hope i finnish it in time. If i don’t I’ll still try to complete it, at least to the point of playability.

idea

The start

Posted by matrin
Friday, December 14th, 2007

So its chain reaction. Let’s see now… (-_-)?

I’ll think about it in bed. :P


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