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gimblll's Archive

Ms Green’s lovely day - final

Posted by gimblll
Sunday, December 16th, 2007

Ms green’s lovely day, that’s the name of the game.

The idea behind the game is that laugh is infectious and causes chain reactions. The aim of the game is to get the green lady somewhere in the level to laugh. You can make her laugh by touching her with some other laughing thing. You start by placing some of your units from the right of the screen (select by clicking, place by left click, remove by right click) and trying to make chains of laughter. By pressing the start button, you can see how your chain goes in action. The laughter chain always starts with the gray grinning thing (that looks more like an oven or something), so the first thing you place must touch that to get your chain started.

The game was coded with python and the sources are
included in the package too.

Graphics were drawn with GIMP and sound effects were done with DrPetters sfxr tool (great little thing!) and the laughters were done in Audacity. There is no music, that’s the only thing I would’ve liked to do too, but don’t have the energy.

So that’s it, go play and learn by playing. The entry is by no means perfect and is very unfinished in many ways, but I feel this is the best I could do in this time. So have fun!

And here it is, I hope it works!

http://www.students.tut.fi/~honkala/lovely_day_final.zip

Edit: added a screenshot for the image grid.

Ms Green’s lovely day - final - screenshot

Nearing final

Posted by gimblll
Sunday, December 16th, 2007

I think the code, graphics and souds are just about final, few tweaks left maybe if I’ll bother. Added a particle effects for fun, just one. I just have to do a bunch of levels more and it should be ok. About 10 more should do it.

screen.png

Posted by gimblll
Sunday, December 16th, 2007

Score screen is completed. I think the game is graphically pretty much done. Phew. Just have to paint some alpha masks for a few characters and that’s it. Then I’ll have to start churning levels and tuning the gameplay.

Score screen

Food

Posted by gimblll
Sunday, December 16th, 2007

I just HAD to make a food entry too, so I won’t get N/A in anything. So here goes, breakfast and lunch. :) Not much to tell, made rasberry+strawberry “soup”, (or something, my English is failing me here) that I made this morning and some bread. And lunch… argh! But it’s fast.

Breakfast!Lunch

The game is coming along slowly. Sounds are done (horrible, had to make a disable sounds option to main menu :) ). Menus are done. Now I’m doing a screen at the end that shows your scores.

Good morning!

Posted by gimblll
Saturday, December 15th, 2007

I’m up!

I’ve got the gameplay sorted and working, it’s not fun yet though. I’ve now begun touching up the graphics the best I can. That’ll take a good part of the next hours. After it looks ok, I’m thinking of adding some sort of scoring to the game. Then I have to do menus and such. Then some sound effects. And last, a bunch of levels. Plenty to do… Oh, and yeah. I’ll have to try to make it fun too at some point. :)

Touching up the look

Gameplay is a go!

Posted by gimblll
Saturday, December 15th, 2007

Level editor works now and the game can be played to finish with the first types of units that there are. So the aim here is to get the one sad guy with the hat to laugh, by starting a chain reaction of laughter through the level. You start by placing different kinds of units on the level and then press start to see what happens.

First gameplay

Ugly as hell, but I’m just a coder. I’ll have to work on that tomorrow.

Blog awaken!

Posted by gimblll
Saturday, December 15th, 2007

A bit disappoitend about the theme (done so many times already in proper games), I was hoping for some time travelling. I’m not 100% sure about the gameplay of this one yet, but it involves platforming so I decided to start with a level editor which is about 50% done here. I’m coding it with python and pygame.

I hope 2/3 of entries are not explosion chain reactions…. because that’s just lazy.

First screen


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