Join #ludumdare on irc.afternet.org
LD 11 :: Weekend of April 18-20 :: Theme :: Minimalist
Sign In | Rules Wiki | Write your Journal
Get motivated to compete in the foodphoto compo or timelapse compo!

The Results Are IN!! Congratulations mrfun, mjau, hamumu, and everyone else who competed!!
Time to hand out some trophies!!


Cthulhu32's Archive

The 'I Pressured You Into Putting Kittens Into Your Game' Award
Awarded by fydo on February 25, 2008
The Most Retro Game Award
Awarded by pymike on February 24, 2008

Real life gets in the way.

Posted by Cthulhu32
Saturday, April 19th, 2008

So looks like real life has once again managed to get itself in the way of compos! :D I won’t be able to finish my ludumdare game, I had some interesting concepts but there’s no way I can get them done in the limited time I have between all the stuff thats going on this weekend.

- Good luck everyone!

I think I’ll be up for this one

Posted by Cthulhu32
Wednesday, April 16th, 2008

So I told myself I’d lay off the competitions a bit since Pyweek, Pyday, VGNG Tigs, and Ludumdare 10.5 warmup, but they just keep draaaaging me back in. Plus my wife is going to be gone most of friday & saturday, so I got free time! Scratch that, wife does not have dress rehearsal Friday night, AND I am going to her concert now, which I did not know. I’ll still be trying to get a game done and everything, but might not be the polish I like.

I literally just missed the Theme Vote #3, I was filling it out, changed pages, and refreshed, and it was all updated with the final votes before I finished! But all is good, we shall see what I can put together, and I shall vote on Theme Vote #4!

Final 1970 Cutlass Extreme

Posted by Cthulhu32
Sunday, February 24th, 2008

Heh, so I still haven’t really found a point to the game, so for now you are a 1970 cutlass trying to collect cows before you get to the finish. If you hit a cat, you lose a cow, because hitting cats is bad! You can also launch off of ramps, which can either be good or bad, depending.

Download Linux/Source here -

Source Version

Download Windows py2exe here -

Windows Version

Final 1970 Cutlass Extreme 0.4

Gameplay finally somewhat there

Posted by Cthulhu32
Saturday, February 23rd, 2008

Okay, added in being able to run into cows, the Cowabunga bonus if you hit 5 cows in a row, and the ability to launch off the ramps. Your wheels do not properly update with the car, but its just a matter of hacking in the code. I didn’t compile the py2exe because it becomes gigantic, I’ll use pymikes setup and make it smaller later… sleep now.

http://www.geocities.com/cthulhuluke/1970Cutlass0.3.zipĀ 

1970 Cutlass Extreme 0.3

Towards the end of Day 2, now with levels & graphics

Posted by Cthulhu32
Saturday, February 23rd, 2008

So still no real “gameplay” elements, but that should be coming in tonight.

I’m thinking to stick to the weird theme, somehow hitting cows with the 1970 cutlass either speeds you up, turns you into a cow car, gives you bonus points, or sprays milk or something?

The ramps will also launch your car into the air for a little bit of boosted speed, but the trade off is since you’re in the air you cannot get any powerups.

Quick screen of updates, look almost the same but I can also load custom levels now :)

1970 Cutlass Extreme 0.2!

Ludumdare 10.5 Screen So far

Posted by Cthulhu32
Saturday, February 23rd, 2008

So here it is, what I’ve been working a bit on. Only spent about 2 1/2 hours of actual coding, art, and planning on this one. Will hopefully have collision-detected objects, jumps that launch you way into the air, and a timer & map at the bottom
Cutlass Extreme!

Woot 1970 Cutlass Extreme!


All posts, images, and comments are owned by their creators.

Galcon   Watermelons   Dynamite   The Hairy Chestival
All content of imitation pickles (c) 1999-2007 - Phil Hassey  "we care"