latest

Latest screenshot of my game.. Getting the spaceship(s) moving around properly, gravity effects them and planets will combine when they intersect (although there are still a few kinks with that — momentum is not properly conserved upon merging).
When the planets reach the edge of the map,it “zooms” out to incorporate them (although the background doesn’t change yet,so it looks pretty stupid). Also these screen changes don’t maintain the screen ratio, so everything often gets quite skewed. Ships crashing into planets does nothing yet..
The next step is to add the bullets and shooting in, and to differentiate input between the single ships. I’m thinking that when the bullets collide with planets, it will split them apart into smaller chunks again.
I also think it would be a good idea to have a central “neutral” gravity point (like a sun) that everything can rotate around.. Because at the moment everything just merges into one group (and now those merge into larger planets).
Anyway now is as good as time as ever for sleep, since I am feeling quite tired.. gonna get up early tomorrow though and work work work (had friends over today, so had a good 2-3 hours doing not-programming)