It’s definately something
I’ve had something semi-playable for awhile now, but I think I’m finally to the point that failure is possible, meaning it’s reached game status.
It starts out as a simple platformer, but the meter at the top, rather than health, is actually a sort of “fuel” meter, which restricts how many times you can jump, or dash. (Walljumping is free though.) Thus challenging the player to beat the level in the most “Minimalistic” way possible.
I might keep the placeholder graphics, in spirit of the theme. Although that seems a tad too easy.