Graphics, sound, and gameplay
I realized that I could spend a lot of time optimizing the monster flocking behavior… or I could just remove it entirely to save CPU because the player hardly gets to observe it. Now the monsters just wander aimlessly and chase the player when they see him. It hardly impacts gameplay, except that it runs more smoothly.
As for the rest of the game, I drew bad pixel art and threw together some bad sounds for whenever the player collides with a monster or when a character bumps into the edge of the arena. Now, just as soon as I make the monsters actually kill the player, I’ll have a full game.
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Tags: Omnihunter