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Ludum Dare 12 Final Results NOW AVAILABLE

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Ooh, Ludumdare, shiny

Posted by john

Yay! LD11!

Now I’m in a bit of a dilemma if you can help out…Pygame really eats upmy time coding so I don’t have loads of time, but I haven’t quite got to grips with pyglet, what should I use? Something I only half know how to use or not?

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2 Responses to “Ooh, Ludumdare, shiny”

  1. ciw1973 Says:

    I tend to use this sort of competition as a way to either learn new APIs, or refresh my knowledge.

    Not got enough free time this weekend to actually compete in LD11, but I’ll be using it as an opportunity to get back up to speed with C++ after a break of nearly 10 years developing in Delphi, VBA, Python and FreeBASIC.

    If I were you I’d dive on in and get up to speed with the rather wonderful Pyglet.

  2. rollbak Says:

    Hi, i always use pygame, but for this one i want to try pyglet, but i made a couple of tests re-writting some examples i have to pyglet and i am having performance problems (i am only drawing lots of cricles, and this drops down fps every time i draw a new one). I don’t know if i am doing something wrong in my openGl code…

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