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	<title>Comments on: Cubetendo</title>
	<atom:link href="http://www.ludumdare.com/compo/2008/02/24/cubetendo/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo/2008/02/24/cubetendo/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<pubDate>Thu, 20 Nov 2008 16:41:45 +0000</pubDate>
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		<item>
		<title>By: eugman</title>
		<link>http://www.ludumdare.com/compo/2008/02/24/cubetendo/#comment-847</link>
		<dc:creator>eugman</dc:creator>
		<pubDate>Mon, 25 Feb 2008 17:27:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/02/24/cubetendo/#comment-847</guid>
		<description>Well I guess I can't test it from school then.</description>
		<content:encoded><![CDATA[<p>Well I guess I can&#8217;t test it from school then.</p>
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	<item>
		<title>By: mjau</title>
		<link>http://www.ludumdare.com/compo/2008/02/24/cubetendo/#comment-845</link>
		<dc:creator>mjau</dc:creator>
		<pubDate>Mon, 25 Feb 2008 13:32:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/02/24/cubetendo/#comment-845</guid>
		<description>That probably means you don't have at least OpenGL 2.0 installed (or the game fails to load it for some reason). You could try updating your gfx card drivers maybe.</description>
		<content:encoded><![CDATA[<p>That probably means you don&#8217;t have at least OpenGL 2.0 installed (or the game fails to load it for some reason). You could try updating your gfx card drivers maybe.</p>
]]></content:encoded>
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	<item>
		<title>By: drZool</title>
		<link>http://www.ludumdare.com/compo/2008/02/24/cubetendo/#comment-842</link>
		<dc:creator>drZool</dc:creator>
		<pubDate>Mon, 25 Feb 2008 13:14:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/02/24/cubetendo/#comment-842</guid>
		<description>got a fatal error thingy! (through .bat also)

srd/dyn.h:55 "D.glAttachShader = get_gl_proc("glAttachShader" "ARB")"</description>
		<content:encoded><![CDATA[<p>got a fatal error thingy! (through .bat also)</p>
<p>srd/dyn.h:55 &#8220;D.glAttachShader = get_gl_proc(&#8221;glAttachShader&#8221; &#8220;ARB&#8221;)&#8221;</p>
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