Yarg! Day 2 end
It’s getting tight. 16 hours to go, and I’d like some sleep tonight. I’ll try to set my alarm to get 5 hours, ’cause I’m gonna need as much time as I can take.
Unfortunately, I don’t think I’m going to have enough time to do any art or sound, but I should still make playable.
I just finished up a vitally important class, the guts I need to get the rotation mechanics working clean and stable. I’m actually surprised I hadn’t thought of it before the compo, but that’s what’s great about LD.
A 2D grid class.
Sure, sounds easy enough, but that’s until you want it dynamically resize able, resizing alignments (centered and/or edges), merging of grids (generating new grids that contain 2 grids), Grid merge blending (color zero style), rotation, mirroring, and element counting. And you want it made in 48 hours with a game from scratch.
So anyways, now I have a nice clean way to implement the rotation mechanics.
So after some sleep, I’ll have 8-12 hours to make it a game. I am concerned, as I haven’t yet got to start my mouse input code, or any minimalistic gui features (buttons). Off hand it sounds easy, but in 8 hours with everything else?
Even if I don’t make playable by the deadline, there’s a good chance I’ll still finish one. I think this concept has a lot of potential, and I’d love to see it through.
To sleep I go!