Game tuning
Have made a lot of progress, today has been mostly boring to code stuff like a level selector and GUI and few fun things like designing maps.
I’ve setup five test levels, each with vary different parms so I can get a feel for what works and what doesn’t. For instance, bombs with flames spreading fast or slow, being able to build/destroy walls, diffuse bombs, and so forth.
I had numbers counting down on bombs and counting up on people (protect them for a higher score) but removed it because it was just visually distracting. Now the bombs have a sequence of fall, blink red, blink fast. Same info, easier on the brain!
I’m sort of burned out now so I’m done for tonight, hope to look it over with a fresh eye tomorrow before uploading the final.