Castle Smash
LD48 #0 was a 24-hour competition with the theme “Indirect Interaction”. To celebrate that, I created Castle Smash, an RTS game where you have no control over your units. You just make buildings to create them, and decide where to build bridges. Their “AI” tells them what to do. Yes, it’s a lot like Majesty, which I had not even heard of at the time. This is a 2-player (at the same computer) game, with no single player option at all.
Tags: building, castle, final, indirect interaction, knight, peasant, RTS, tiles, tinyptc, wizard
November 12th, 2008 at 3:10 pm
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