Gnip_Nuke 0.1 for Galcon v1.2.1

Author: Scott Nelson (aka SirGnip)
License: LGPL (c) 2007 Scott O. Nelson


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Mod Description:

It was only a matter of time before a mod was released that included a large 
explosion. Well, I didn't want there to be a void, so thus Gnip_Nuke was born.

In this mod, each player begins the game with a number of, uh (wait for it...) 
nukes!  During the course of the game, these nukes can be fired by doing the 
following:

	* Select one and only one of your planets
	* Press the "N" key

The selected planet will then explode in a blaze of glory.  Ahhh... sweet 
destruction.  The planet that went nuclear and any nearby planets (regardless of 
who owns them) will be destroyed.  What happens when a planet is destroyed?

	* The planet immediately becomes a neutral planet
	* Any ships that were on the planet are now neutral
	* A certain percentage of the ships on the planet are destroyed
	* A bunch of quasi-pretty stuff is drawn on the screen (the best part)

Warning!  The bot logic has been modified so that it has nukes and knows how to 
use them.  Oh, and it is not afraid to use them (somewhat intelligently, I might 
add).  You've been warned.

As always, I'm open to feedback!  Post any feedback to the Galcon "Mod" forum.


FAQ:

Q: I am pressing the "N" key, but see no nuke!  What gives?

A: Either you have more than one planet selected, or you are out of nukes.  You 
can configure how many nukes you (*and* the bots) have on the initial options 
screen.


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Permission:

it's okay for this mod to be included with Galcon.


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Version Notes:

Version: 0.2 - 06/26/2007
- Added instructions text to the initial screen

Version: 0.1 - 05/15/2007
- Initial release for Galcon 1.2.1
