Gnip_Elite 0.1 for Galcon v1.2.1

Author: Scott O. Nelson (aka SirGnip)
License: LGPL (c) 2007 Scott O. Nelson


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Mod Description:

In this mod, every player starts with one Elite, as indicated by the three 
colored rings around one of your planets.  When you launch a fleet from a planet 
that contains your Elite, the Elite will travel with the fleet (as indicated by 
the three colored rings that travel with the fleet).  When the Elite fleet 
attacks an enemy planet, your attack effectiveness is now *doubled*.  If your 
attack is successful, the Elite will take up residence on the newly acquired 
planet.  If the attack fails, the Elite is lost for the rest of the game.

If your Elite is on one of your planets and an enemy attacks and defeats your
planet, your Elite is lost.  

I'm always open to feedback!  Post any feedback to the Galcon "Mod" forum.


FAQ:

Q: Do Elites help me defend my planets?
A: No, they only help when attacking.

Q: Can I launch a fleet from my planet containing my "Elite," but not have the 
Elite leave the planet?
A: No, if you launch a fleet from a planet with an Elite, the Elite *always* 
goes with.

Q: What happens if my fleet with an Elite on it collides with one of my own 
planets?
A: The ships in your fleet are added to the planet, as in standard Galcon. Also, 
your Elite is moved to the planet.  This is a good way to position Elites for 
future attacks.


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Permission:

it's okay for this mod to be included with Galcon.


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Version Notes:

Version: 0.2 - 06/26/2007
- Added instructions text to the initial screen

Version: 0.1 - 05/15/2007
- Initial release for Galcon 1.2.1
