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1.2.2 - Galcon Mods Take 3 :: May 16, 2007 @ 6:30pm

Ensign philhassey

Joined: Nov 30, 2006
Posts: 800
Location: Zarcon

Hey - this is a special website only release!  It's mainly a minor update to the mods system with some cool new features:

(You can access the mods screen by pressing 'm' on the main menu.  Mods system is still in beta.  Beware!)

- Mods now display their title and an icon / screenshot.  Height is 150px.
- Mods may now be stored in an alternate folder, by default on MacOSX that is now in ~/Library/Application Support/Galcon/mods
- Added in Sound and Music APIs
- Added ex_orbit demo of moving planets!
- Improved the gui in a number of ways.  Should be more stable and slightly better looking now.  Arrow key, tab support, event handlers, Document widget, bug fixes.

Enjoy!
- Phil
Re: 1.2.2 - Galcon Mods Take 3 :: May 16, 2007 @ 11:06pm

Ensign thirdparty

Joined: Dec 20, 2006
Posts: 279
Location: Eastern U.S.A.

Actually, the default folder was set to simply "mods".  I had to change it "/Users/[username]/Application Support/Galcon/mods" before it found my mods.
post updated on May 16, 2007 @ 11:06pm
Re: 1.2.2 - Galcon Mods Take 3 :: May 16, 2007 @ 11:11pm

Ensign philhassey

Joined: Nov 30, 2006
Posts: 800
Location: Zarcon

Actually, the default folder was set to simply "mods".  I had to change it "/Users/[username]/Application Support/Galcon/mods" before it found my mods.


Third - I think that might be because you started playing Galcon ages ago, and it was referring to some old setting by accident.  I just fixed that (for the next release.)

Hmn.  Hopefully it won't happen to many other folks.

- Phil

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