You must sign in to post. | 1.2.2 - Galcon Mods Take 3 :: May 16, 2007 @ 6:30pm |
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philhassey

Joined: Nov 30, 2006 Posts: 800 Location: Zarcon | Hey - this is a special website only release! It's mainly a minor update to the mods system with some cool new features:
(You can access the mods screen by pressing 'm' on the main menu. Mods system is still in beta. Beware!)
- Mods now display their title and an icon / screenshot. Height is 150px.
- Mods may now be stored in an alternate folder, by default on MacOSX that is now in ~/Library/Application Support/Galcon/mods
- Added in Sound and Music APIs
- Added ex_orbit demo of moving planets!
- Improved the gui in a number of ways. Should be more stable and slightly better looking now. Arrow key, tab support, event handlers, Document widget, bug fixes.
Enjoy!
- Phil | | Re: 1.2.2 - Galcon Mods Take 3 :: May 16, 2007 @ 11:06pm |
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thirdparty

Joined: Dec 20, 2006 Posts: 279 Location: Eastern U.S.A. | Actually, the default folder was set to simply "mods". I had to change it "/Users/[username]/Application Support/Galcon/mods" before it found my mods. post updated on May 16, 2007 @ 11:06pm | | Re: 1.2.2 - Galcon Mods Take 3 :: May 16, 2007 @ 11:11pm |
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philhassey

Joined: Nov 30, 2006 Posts: 800 Location: Zarcon | Actually, the default folder was set to simply "mods". I had to change it "/Users/[username]/Application Support/Galcon/mods" before it found my mods.
Third - I think that might be because you started playing Galcon ages ago, and it was referring to some old setting by accident. I just fixed that (for the next release.)
Hmn. Hopefully it won't happen to many other folks.
- Phil |
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