You must sign in to post. | ThirdEdit :: May 12, 2007 @ 3:15pm |
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thirdparty

Joined: Dec 20, 2006 Posts: 279 Location: Eastern U.S.A. | Okay, the night before last I finally found the time to look at how mods work. Here's my first effort, a mating of Classic with Mapedit, intended for use as a tool for brainstorming possible scenarios or for testing bots' abilities to cope with interesting situations.
thirdedit.zip
See the included "about.txt" file for a complete feature list. The most important is probably the ability to add random planets: make sure no planet is selected, point where you want the planet, and then press a key from the home row of the QWERTY keyboard; it's a huge timesaver, good for quickly turning concepts into playable maps without having to do much scrolling ("I want an excellent planet over here, some junk down here, an expensive investment here, a distraction up here, okay, done"). | | Re: ThirdEdit :: May 12, 2007 @ 4:07pm |
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eckels
Joined: Mar 4, 2007 Posts: 200 | holy crap that's useful, third.
no kidding, thanks a lot! :) | | Re: ThirdEdit :: May 12, 2007 @ 5:47pm |
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SirGnip

Joined: Dec 27, 2006 Posts: 59 Location: Chi-town | Nice work, thirdparty. I can definitely see myself using that...
That makes 3! Three modders so far that i know of... 4 conting phil, but he doesn't count :) Any others secretly coding away in secrecy? | | Re: ThirdEdit :: May 13, 2007 @ 12:53am |
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philhassey

Joined: Nov 30, 2006 Posts: 761 Location: Zarcon | Pretty sweet stuff :) The choice of "which player you play as" is really nice!
- Phil | | Re: ThirdEdit :: May 15, 2007 @ 2:40pm |
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thirdparty

Joined: Dec 20, 2006 Posts: 279 Location: Eastern U.S.A. | I've made a very minor update to ThirdEdit. "classic.py" allows bots to send more ships from a planet than are there. I've capped shipment at 100%. (I'm starting to play around with bot code, and don't want to worry about my bot accidentally cheating.) |
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