Forum :: Strategy :: Is Galcon like Go?

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Is Galcon like Go? :: Jan 16, 2007 @ 9:22pm
Cabin Boy l.w.
Joined: Jan 16, 2007
Posts: 13
I keep thinking how Galcon is like the board game Go (Weiqi in Chinese) in the sense that is a very non-linear type strategy game with no center and highly fluid battles.  Compare this with a traditional wargame like chess, or football, or Wesnoth where the is generally a clearly defined territory and objectives that you must protect.  Your thoughts?  

http://en.wikipedia.org/wiki/Go_%28board_game%29
Re: Is Galcon like Go? :: Jan 18, 2007 @ 12:41am
Ensign thirdparty
Joined: Dec 20, 2006
Posts: 279
Location: Eastern U.S.A.
Yeah, there is some of that fluidity.  In Galcon, as in Go, the most important area can rapidly shift from one place to another.  And you always have to decide how to allocate resources: how big a colonizing force should be committed to that isolated cluster? which front is most important? is taking such-and-such neutral territory worth the cost?  When in a 1v1 and I send five ships to take a small neutral planet in an uninhabited corner, in the hope that they'll grow to more if left alone, I feel a lot like I'm dropping a single stone in an empty area of the go board before returning to the area where all the action is.
Re: Is Galcon like Go? :: Jan 20, 2007 @ 9:48am
2 Stripe Admiral becephalus
Joined: Jan 19, 2007
Posts: 130
Location: St. Paul, Minnesota
I would say no for a few reasons.  First off if you are quick (which I think I am) you can make maybe 5 or 10 moves at once.  This is very not like go.  Also unlike go the positional element is not very important.  DIstance is much more important than position.  Finally Go is an archetypically 2 player game.  I would think galcon is an archtyppically multiplayer game.

I would think it only has similarities to go insofar as all strategy games are similar (they are also perhaps the minimally complex representative of their genre, so that is another similarity).

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