You must sign in to post. | Ship in ship strategy quirk :: May 19, 2007 @ 4:44pm |
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rafsoaken
Joined: May 14, 2007 Posts: 16 | Seending fleets around is not only important for captchuring planets but also for your opponents to see them - either to impress them by how strong you are (= "go away meany, I will fight and you will loose lots of ships ha!"), where you want to go is the direction is important (a fake attack, an offer for other players to join the raid, etc.) or very importantly to trick your opponents into thinkig wrong things about your troop strength or troop placements.
So far so good - now, if you you send few ships around, one ship on the screen equals one ship worth of attack power, but when you have more ships you send around the ships seem to increase in fighting power (like one visible ship carrying 10 or more).
So anyone having the numbers which I do have to send in order for ships carrying more and therefore possibly hiding ships in this "denser fleet"? Are there jumps (like 1,5,10,15,..) or are they continously condensing? Does it depend on planet distribution or any other ships flying around taking up space these ships would need?
Thanks for any useful information on this!post updated on May 19, 2007 @ 4:45pm | | Re: Ship in ship strategy quirk :: May 19, 2007 @ 6:18pm |
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kaizen
Joined: Jan 24, 2007 Posts: 49 Location: Guildford, England | . post updated on May 19, 2007 @ 7:58pm | | Re: Ship in ship strategy quirk :: May 19, 2007 @ 9:28pm |
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philhassey

Joined: Nov 30, 2006 Posts: 761 Location: Zarcon | It's kind of complicated how it is calculated. The only easy thing I can tell you is there is a max of 2048 objects on screen. The game generally tries to send out fleets so it looks right and porportionate how much is going on.
Players that have played for quite some time build an intuitive sense on what is happening, which is likely better than even my understand of what goes on :)
Sorry for the complete non-answer ;)
- Phil | | Re: Ship in ship strategy quirk :: May 20, 2007 @ 1:32am |
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thirdparty

Joined: Dec 20, 2006 Posts: 279 Location: Eastern U.S.A. | Lately, of course, we've seen Pants etc. using the "5% swarm": lots of small fleets sent out which look much bigger than they really are. Exploiting the intuition of the experienced players to make them afraid to attack what are actually easy targets. | | Re: Ship in ship strategy quirk :: May 20, 2007 @ 12:33pm |
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pants

Joined: Mar 17, 2007 Posts: 16 Location: Minneapolis | It's the Five-Percent-Shuffle™ :) | | Re: Ship in ship strategy quirk :: May 22, 2007 @ 2:46am |
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becephalus

Joined: Jan 19, 2007 Posts: 130 Location: St. Paul, Minnesota | It's the Five-Percent-Shuffle™ :)
I have ben thinking more and more that it would be nice if the ships launched always were on the same scale. Of course then you would need an upper limit on number of ships likely to be in the air at once. How about 100,000? This is high enough that I think it is basically never reached in normal play. one or two players might amass 20,000, but usually someone is fighting again soon at that point. With 2048 objects this works out to a nice round 50 per ship. So one ship would equal 1-50 ships, 2 ships would equal 51-100 ships, etc.
It might also provide a partial solution to standoffs if after the total number of ships = 100,000 production everywhere ceased.
Of course the main advantage would be twofold.
First it would be less clear what exactly was going on specifically, but more clear generally. This is more akin to real life battles. Is that single fleet headed your way 1 ship or 50? this would keep people on their toes more. And make the map les cluttered.
Second it would allow epic struggles to look truly epic. As opposed ot now where rather large struggles can look average, and rather insignifcant ones huge.
Anyway, just placing my vote in the single scale camp. Anyone else have thoughts?post updated on May 22, 2007 @ 2:48am | | Re: Ship in ship strategy quirk :: May 22, 2007 @ 5:47am |
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assassin437
Joined: Jan 29, 2007 Posts: 117 Location: Quantification | It's the Five-Percent-Shuffle™ :)
I have ben thinking more and more that it would be nice if the ships launched always were on the same scale. Of course then you would need an upper limit on number of ships likely to be in the air at once. How about 100,000? This is high enough that I think it is basically never reached in normal play. one or two players might amass 20,000, but usually someone is fighting again soon at that point. With 2048 objects this works out to a nice round 50 per ship. So one ship would equal 1-50 ships, 2 ships would equal 51-100 ships, etc.
It might also provide a partial solution to standoffs if after the total number of ships = 100,000 production everywhere ceased.
Of course the main advantage would be twofold.
First it would be less clear what exactly was going on specifically, but more clear generally. This is more akin to real life battles. Is that single fleet headed your way 1 ship or 50? this would keep people on their toes more. And make the map les cluttered.
Second it would allow epic struggles to look truly epic. As opposed ot now where rather large struggles can look average, and rather insignifcant ones huge.
Anyway, just placing my vote in the single scale camp. Anyone else have thoughts?
Nevermind - didn't read the post properly, sorry.post updated on May 22, 2007 @ 5:47am |
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