You must sign in to post. | Double-Swap :: Apr 21, 2007 @ 1:08am |
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thirdpartyJoined: Dec 20, 2006 Posts: 279 Location: Eastern U.S.A. | Frequently it's possible to swap your territory for someone else's. (This is because attackers have the advantage: they only need to hit one planet, whereas defenders have to defend all of them. Consequently, the best defense is often a counterattack.) An incredibly dangerous move, but flashy and very fun when it works, is to try to swap your territory for that of two other people.
You need: two opponents, both sharing a border with you, and preferably both smaller than you. Attack them simultaneously. The hope is that they'll both counterattack; when they do, completely evacuate all the planets in your old territory.
At that point, you're in a pretty good situation. You'll hopefully have captured both of their old territories. At worst, they'll each have about half of your old territory, and be delayed while they try to untangle from each other. At best, their fleets will collide; you'll still have some of your old territory, and you'll also be the only one with ships.
(Another really good thing that can happen is that one or both of them will retreat. It's a mistake, but a fairly natural one: he'll be afraid to fight you if he's not sure that the other will too. While one of them retreats you can smash the other; by the time the retreating ships get turned around, it'll be too late to stop you.)
I've occasionally done this successfully as a desperation move during openings (if someone's attacking you and you aren't going to win, poke a beehive and run away, hoping he gets stung), and I use it fairly routinely when transitioning from "each against each" middle-game to "me against all" endgame. It really does work, sometimes. But as I said, it's incredibly dangerous. For one thing, if one of the players defends instead of counterattacking, that'll leave the counterattacker in an excellent situation; you'll need the defender to turn on him instead of you, and most players aren't smart enough to do that. (If both players defend, you'll be okay; again, attacking is easier than defending.) And even if they react as expected: it's a way to transition from a situation in which you have 40% of the productivity and 40% of the ships, to one in which you have 60% of the productivity, 40% of the ships, and 2 active wars; if you don't know how to win from that position, don't try it. | | Re: Double-Swap :: Apr 21, 2007 @ 11:29am |
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eckelsJoined: Mar 4, 2007 Posts: 200 | This type of strategy is really not for the uninitiated. It takes a lot of speed to keep this up. | | Re: Double-Swap :: Apr 21, 2007 @ 4:12pm |
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thirdpartyJoined: Dec 20, 2006 Posts: 279 Location: Eastern U.S.A. | Yeah. My advice for newbies is: don't ever get in two-front wars. If you do get in a two-front war, run away. | | Re: Double-Swap :: Apr 29, 2007 @ 8:49pm |
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txgangstaJoined: Mar 12, 2007 Posts: 256 Location: DONT GO HERE!!!! http://eskim0.myminicity.com/ | Also, if the other attacks you with 100%, don't go and use your full 100%, he has open planets. let him fight through your ships and take his time while u and your 100 ships total take his entire production away. Now you have production and equal ships. Just defend his ships and follow him, taking the planet he leaves from. post updated on Apr 29, 2007 @ 8:50pm |
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